2010-04-21

Money is one of the most basic concepts in the World of Warcraft and will be introduced to players almost from the start of their WoW careers. Much like money in real life, money in WoW is what makes each individual server go round. The more money a player has the “richer”, players lacking in the monetary department are considered to be “poor”.

Money in the World of Warcraft comes in three separate units of measurement; Copper, Silver, and Gold. Players rarely type out the full name for each unit of money, choosing instead to use one letter abbreviations. Copper is wow gold represented by a c, Silver by an s, and Gold by a g. So instead of seeing 40 Gold, 20 Silver, and 12 Copper in game it is more likely to appear as 40g, 20s, 12c. Understanding these abbreviations will not only save you time, but will also help you avoid mistakes when buying and selling items later on.

Gold is the largest monetary unit, with Silver in the middle, and Copper bringing up the rear as the smallest unit of money. Conversion rates are as follows:

100 Copper = 1 Silver
100 Silver = 1 Gold

As you gain more and more money you will notice that it is automatically converted to the highest unit possible,cheap dvds, a feature which most will wish they had access to in the real world. This means that once you reach one of the above conversion points your money will instantly be made into the next highest unit. For example if you gain 99s, then pick up one more it will be converted into 1 Gold. Since this is an built in feature and cannot be turned off players will never be able to obtain more than 99 Silver, or 99 Copper. The only unit exempt from this is Gold since it is the highest unit,wedding dresses, once reached it cannot be converted into anything else.

The amount of gold you have can be viewed at the bottom of your Backpack.Acquiring wealth in the World of Warcraft can be as simple as systematically killing mobs to loot or as complex as farming herbs, creating items with the herbs, and then placing the created items on the Auction House. There is no wrong way to make money, and how it is done is determined by the individual preferences of the player.

How Much Can I Have?
Like most good things there is a limit to how much gold you can have in game. The maximum amount a single player can have at any given time is 214,748g, 36s, 48c. This is an enormous sum of money, and as such should not pose buy wow gold much of a problem for any normal player. A screenshot was recently  posted on the official forums showing a player with the max amount of gold. Check out the post and screenshot here. If you do manage to personally achieve this lofty goal, then mad props go to you, and um….can I has some golds?

Where Does It Come From, and Where Does It Go?
Money in the World of Warcraft could be said to grow on trees, or more accurately it grows from a void of nothingness. There is no set amount of money preloaded into the game, or limit to how much can be produced, it simply pops in an out of existence based on the actions of players. Killing and looting a mob, selling an item to a vendor, or complete a quest and gold will be created for you to receive your reward. On the other hand, paying a repair bill, give a cut of your money to the Auction House, or purchase an item from the vendor and the money you sent is gone. I like to pretend the lost money goes to the same place missing socks vanish to. Not all money is doomed to be banished to the realm of missing socks though, money that is used for trade between players remains in normal circulation.

How Does Money Affect the Economy?
The in game World of Warcraft economy is like a living thing, it is constantly changing and varies slightly from server to server. Money is used to purchase almost everything you could possibly need in World of Warcraft making it in essence the very thing that feeds the beast. In World of Warcraft money does indeed talk.

Much like real life your server economy will work on a system of supply and demand. Hard to obtain items that have a high demand will have the highest price. While easy to get items in with little demand will have the lowest prices. The amount of gold the average player has or can hope to achieve also plays a factor in the prices of items. The more gold players are able to make, the higher item prices will soar. In Classic WoW players were lucky to collect 2,000g and the prices during those times reflected this, being significantly lower than the prices we see today where having 10,000g and up is not uncommon.

Players themselves can also affect the prices of goods by undercutting (putting up the same item for a reduced price) current prices. For example, if Flasks of the Frost Wyrm are selling for 40g, and someone begins placing them consistently in the Auction House for 35g it is likely that in order to sell their Flasks the other sellers will eventually drop their prices to match the 35g. Undercutting is usually frowned upon by most players, and is a risking game, as you could hamper your own money making if you reduce the price too much.

Should I Buy Money?
The gold selling business is booming, and is advertised almost everywhere in game and out. It can be tempting to buy some extra cash to get yourself ahead, but should you really do it? The short answer is no,folding bikes, you should never, under any buy wow gold circumstances buy gold. The long answer is that buying gold is shady business, and against the Blizzard Terms of Service. Buying gold can result in your account being banned and your characters lost forever. While the risk may be low, it’s simply not worth taking the chance.

Not to mention when buying money from these gold sellers you never know exactly what other shady dealing they are a part of. They also may dabble in the art of hacking accounts or other such sordid affairs. So be smart, and make your money the good old fashioned way, through hard work, and just say ‘No” to Gold Sellers.

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Livello richiesto per poterli usare
Molti oggetti possono essere usati solo da un certo livello del tuo personaggio. Se vuoi controllare il livello necessario , puntagli il mouse sopra, ti appariranno 2 numeri, il primo ad esempio (Level 20) rappresenta la qualità dell’oggetto, il secondo, ad esempio (min 10) rappresenta il livello minimo che deve possedere il tuo buy wow gold personaggio per poter utilizzare questo oggetto. Potrai riconoscere subito gli oggetti utilizzabili e la loro qualità, in base al colore che ha la loro scritta.

Qualità degli oggetti in base al colore
Poor Quality (Grigio, qualità bassa)
Common Quality (Bianco, qualità comune)
Uncommon Quality (Verde, qualità non comune)
Rare Quality (Blu, qualità rara)
Epic (Viola, oggetto epico)
Legendary (Colore non ancora deciso, Leggendario)
Artifact (Colore non ancora deciso, Artefatto)

Legame fra oggetti e il tuo personaggio
Liberi - Questi oggetti possono essere presi e scambiati dal tuo personaggio in ogni momento

Legati come equipaggiamento- Puoi scambiare questi oggetti solo se non li indossi come equipaggiamento, se li stai indossando devi prima spogliartene e metterli nello zaino prima di poterli scambiare

Legati all’uso - Una volta che li hai usati, non potrai più scambiarli

Legati alla raccolta - Una volta che li raccogli, non potrai più scambiarli, stai ben attento prima di prenderli, perchè non potrai più darli via.

Oggetti delle quest - Sono legati al tuo personaggio, non possono essere scambiati.

Anche le armi compaiono in diverse forme, ci sono le asce, le spade, le mazze, le daghe etc. etc. Le armi da tiro richiedono i proiettili e hanno uno slot dedicato, cosi i giocatori non hanno bisogno di swappare da un’arma all’altra; fra queste wow gold ci sono gli archi, i fucili e le bacchette magiche, anche le munizioni hanno il loro apposito slot e quindi non danno nessun problema e sono stoccabili fino a 100 unità.
Le asce e le spade possono essere a 1 o 2 mani, tutte le armi saranno segnate o "Main Hand" cioè per la mano destra o "Off-Hand" cioè per la mano sinistra. Alcune classi possono imparare a usare 2 armi o armi a 2 mani. Le armi nella mano sinistra fanno la metà del loro danno nominale.
Fra gli oggetti non equipaggiabili ci sono le pozioni, le montature, i pets e alcuni oggetti speciali come le bombe. Per usarli puoi o cliccare direttamente con il tasto destro nel tuo inventario o metterli nella quick bar, trascinadoceli e cliccarci sopra.

Oggetti dei set
In WoW alcuni oggetti possono far parte di set. Usare un set può essere molto proficuo, perchè gli oggetti di un set usati insieme danno molti più bonus nelle stat.
 Per fare un esempio con il set Necropile puoi vedere che in base al numero di oggetti usati cambiano anche i bonus:
2 pezzi= +5 in difesa
3 pezzi= +5 in intelligenza
4 pezzi= +15 a tutte le resistenze
5 pezzi= +12 alle magie di cura e di danno

Durabilità
Gli oggetti quando vengono usati decadono, se arrivano a livello 0, non si perder&agrave,wedding dresses; l’oggetto, ma si dovrà ripararlo e per farlo si dovrà andare da un NPC fabbro o da un mercante di spade o di staffe etc. etc. che lo metterà a posto a pagamento.
Quando un oggetto ha una durabilità bassa, appare in alto a destra sullo schermo, subito sotto il radar, una figura in armatura che indica quale pezzo è danneggiato e quanto lo è in base al colore. Se è giallo, è poco danneggiato, se &egrave,coffee mugs; rosso lo è molto.
Tutte le armi e le armature hanno una durabilità, non lo hanno i tabards delle gilde, le maglie, gli anelli, i mantelli e le collane.

Linkare le stat di un oggetto alla chat testuale
Puoi creare un collegamento nella chat in cui parli con gli altri personaggi, alle stat dell’oggetto che vuoi mostrare. Per farlo clicca su "Shift" e col tasto sinistro del mouse sull’oggetto di cui vuoi mostrare le stat. Questo creerà un link alle caratteristiche dell’oggetto.. Quando vedrai nella chat una scritta con il &quot,ugg boots;Nome dell’oggetto", cliccandoci sopra chi legge la chat, potrà vederne le stat.

Impilare
Alcuni oggetti possono essere impilati. Si impileranno automaticamente quando li metti nello zaino. Puoi separare degli oggetti impilati nello zaino cliccando il tasto "Shift" e cliccando con il tasto sinistro sull’oggetto. Apparirà dunque cheap wow gold una finestra in pop up, in cui potrai specificare quanti oggetti vuoi separare di quel tipo. Se su un oggetto appare la scritta "Fatto da <nome del personaggio>"
Questo è un oggetto realizzato da un altro giocatore, grazie alle sue Tradeskills, cioè abilità commerciali.

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Ci sono tre modi per guadagnare punti onore:

1)Con gli honorable kills o uccisioni onorevoli

2)Uccidendo i leader razziali

3)Raggiungendo gli obiettivi dei Battlegrounds

Gli Honorable Kills

Vengono acquisiti uccidendo wow gold un giocatore del tuo range di esperienza, cioè un giocatore che vedi di colore verde/rosso, non vengono presi se uccidi un grigino.

Ci sono poi diversi fattori che influenzano il valore di ogni singola uccisione:

1)Il livello del tuo nemico: uccidere un personaggio di livello 60 dà molti più punti dell’uccidere un 50, mentre uccidere un personaggio grigino non da punti come gia’ detto.

2) Il tuo livello: un 60 che uccide un 60 guadagna molto più onore di un 40 che uccide un 40.

3)Le uccisioni in sequenza: cioè se uccidi lo stesso nemico una,coffee mugs, due, tre volte e così via nell’arco di 24 ore riduce man mano il valore dei punti onore presi del 25%, 50%, 75% e così via. Dalla quinta uccisione in poi non si prendono pi&ugrave,cheap dvds; punti onore. Questo e’ stato fatto per evitare il farming di punti onore fra furbetti della fazione opposta che si mettono li a killarsi a vicenda ripeturamente.

4)Nei gruppi raid: uccidere in un raid disperde terribilmente i punti onore presi, perchè vengono ripartiti fra tutti i membri del raid. Fra l’altro i membri del raid che sono troppo distanti da dove viene fatta l’uccisione non prendono punti onore. Altro fattore importante è che per i membri del raid vale il discorso fatto sopra per le uccisioni successive, quindi se il raid uccide un personaggio 5 volte, nessun membro del raid prenderà più onore uccidendolo ancora.

5)Quanto contribuisci nell’uccisione del nemico: chiunque,wedding dresses, da solo, in gruppo o in raid che ha contribuito ad uccidere un nemico prenderà parte alla spartizione dei punti onore che l’uccisione dà. Anche i mostri partecipano, quindi cheap wow gold se anche siete in solo, ma uccidete un nemico già colpito da un mostro, in proporzione prenderete meno punti onore.

6)Il rank del vostro nemico: maggiore è il rank del nemico ucciso, più punti onore si fanno

7)Devi essere vicino al punto dove il nemico muore per prendere la tua fetta di punti onore.

8)Se un nemico viene curato non è che si prendono più punti onore, semplicemente occore fare più danno per tirarlo giù.

Uccidere i Leader Razziali

Se uccidi uno degli NPC leader razziale prenderai un notevole punteggio che dipende come sempre se sei da solo, in gruppo o in raid e in base a quanti danni sei o siete riusciti a infliggergli.

I leader razziali sono:

Thrall

Cairne Bloodhoof

Lady Sylvanas Windrunner

Highlord Bolvar Fordragon

King Magni Bronzebeard

Arch Druid Fandrag Staghelm

Raggiungere gli obiettivi dei battlegrounds

Nei BG puoi fare un notevole wow gold numero di punti onore oltre che uccidendo i nemici, anche portando a termine gli obiettivi. Ad esempio se vinci i 3 round del BG e la tua fazione vince la partita come accade nel Capture the Flag o cattura la bandiera.

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News on the changes to every class but Paladins will be coming later this week
Interest has really been building lately in the large scale rebalancing that will take place in Cataclysm. With the beta widely cheap wow gold&nbsp,ugg boots;expected to be just around the corner, Blizzard is releasing a sneak peak on some of the changes they are planning to make to classes.

Bashiok (Link)

Beginning Wednesday, April 7 we will begin releasing class previews containing an overview of some of the changes currently being planned for each of the 10 World of Warcraft classes. The type of information you can expect from these posts are a list of the new spells from 80-85, the new passive mastery bonuses for all talent trees, a brief outline of some of the talent changes we’re currently planning, and in some cases new low level spells for select classes.

These changes will by no means be comprehensive, and are subject to change between now and the launch of the expansion. It’s also important to understand that some classes are currently further along in the development process than others, and as a result the amount of information will vary from class to class. Please do not cheap wow gold let this frustrate you should your class be amongst those which are on the "lighter" side of things, as all classes will receive the same level of design attention before the expansion is released. Additionally we’ll be providing more information for all classes, especially as we move into the beta phase.

Below is the schedule for each class:

Shaman - April 7
Priest - April 7
Warlock - April 7

Warrior - April 8
Death Knight - April 8**
Rogue - April 8

Hunter - April 9
Druid - April 9
Mage - April 9

Paladin - April 16*

These posts are being coordinated internationally so they’ll be posted at different times throughout the day and night on the given dates to give players around the world the ability to see posts made at a convenient time. This thread will be updated with links directly to each class preview as they’re posted.

*The paladin is still deep in development. Instead of giving a preview that would be potentially less comprehensive than the other classes we made the decision to post it when it’s ready, in order to properly honor the paladin class and those that play them. The wait isn’t too long however as we’re expecting to be able to post it on April 16.

These changes will be posted on the official forums, and we’ll be sure to cover them as well and try explain exactly what these changes will mean for your class.

As you can see,nfl jerseys, most of this information will be coming out this week with the exception of Paladins. I’m unsure of the reason cheap wow gold for that,folding bikes, perhaps Paladins are undergoing more changes than the rest of the classes or the devs are scratching their heads trying to figure out how to balance the class with Divine Shield.

Be sure to come back for updates as the class changes are released.

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2010-04-19

Ein Überbleibsel der mächtigen Elfen, die einst im Düsterbruch lebten. Sie sind noch immer weise und wissen um viele Geheimnisse. BelohnungenBelohnungen - Neutral

Die WoW-Seiten sprengte schon lange die Möglichkeiten der RPGuides Sektionen, was sich alleine schon an der Menüstruktur, aber auch cheap wow gold in zahlreichen anderen Features wiederspiegelt. Nach reiflicher Überlegung, die Skritpe zu überarbeiten (was zweifelllos Monate gekostet hätte), habe ich den Entschluss gefasst, endlich eine neue, eigenständige World of WarCraft Seite zu entwickeln. Das Ergebnis könnt ihr nun unter HordeGuides.de finden.

Die neuen HordeGuides Seiten sind nicht nur intuitiver strukturiert, sondern sind auch endlich nicht mehr Datenbank gesteuert, was die Seite an den Patch-Days hoffentlich weniger auslastet. Außerdem verfügt die Seite über zwei eigenständige Progressive-Streaming-Server, was für mich weniger Traffic bedeutet und es euch ermöglichst innerhalb der Videos zu beliebigen Stellen zu springen, ohne zuvor das gesamte Video zu saugen.

Sobald die Strapazen der nächsten zwei Eiskronenzitadelle-Flügel überwunden sind, wird es selbstverständlich noch weitere Features geben. In der Zwischenzeit wünsche ich euch viel Spaß mit der neuen Seite und viel Erfolg in den Blutroten Hallen der Eiskronenzitadelle.

BeschreibungDie Shen’dralar sind im Grunde keine richtige Ruf Fraktion. Zwar bekommt ihr für das Einlösen der verschiedenen Bücherquests Ruf bei den Shen’dralar, aber dieser bringt euch keinen Vor- oder Nachteil. Die Bücherquests selbst können alle schon mit einem neutralen Ruf eingelöst werden.

Die besagten Bücher sind alle in den drei Düsterbruch-Instanzen zu finden und bieten als Belohnung die neun Klassengebundenen Schmuckstücke "Königliches Siegel von Eldre’Thalas", welche jeweils Feuerwiderstand und buy wow gold eine für die Klasse nützliche Fähigkeit haben und somit ideal für Schlachtzüge in den Geschmolzenen Kern sind. Drei weitere Bücher führen zu Verzauberungen für Kopfbedeckungen oder Hosen und das letzte Buch startet eine epische Quest für Krieger und Paladine, die zu dem epischen Einhänder Quel’Serrar führt.

Wenn ihr den mit Patch 3.10 eingeführten "Insane in the Membrane" Erfolg erzielen wollt, müsst ihr das über die Buchbände bewältigen. D.h. 84 Buchbände des Schutzes, Fokuses oder der Schnelligkeit (77 als Mensch). Die Buchbände könnt ihr selbst im Düsterbruch erbeuten, oder über das Auktionshaus erstehen. Sie selbst kosten relativ wenig, erfordern aber weitere Zutaten. Jeder bedarf mehrerer Großer glänzender Splitter und eines Makelloser schwarzen Diamanten. Jeder der drei benötigt zudem einen Seelengebundenen Gegenstand. Der am einfachsten zu beschaffende ist das Blut von Helden f&uuml,led lights;r den Buchband der Schnelligkeit. Es gibt jedoch ein weiteres Problem, denn die Buchbände sind einzigartig, d.h. ihr könnt nur jeweils einen von allen drei Buchbänden im Inventar (und auf der Bank) haben. Ihr müsst die Buchbände also im Briefkasten zwischenlagern und dann entweder ständig zwischen Briefkasten und Düsterbruch-Bibliothek hin und her wechseln, oder euch von einem Ingenieur einen MOLL-E (mobilen Briefkasten) in der Bibliothek aufstellen lassen.
Rufübersicht Neutral Freundlich Wohlwollend Respektvoll Ehrfürchtig Ruf Anmerkung
Wiederholbare Quests Buchband der Schnelligkeit 500 
Buchband des Fokus 500 
Buchband des Schutzes 500

Mehr als fünf Jahre sind vergangen, seitdem ich RPGuides ins Leben gerufen habe. In dieser Zeit haben zahlreiche [RPG] Board Mitglieder geholfen, die Seite zu pflegen und Guides zu schreiben. Zwischenzeitlich bin aber nur noch ich, Pandur, übrig geblieben und wie ihr die vergangenen Monate sicherlich gemerkt habt, kann ich die Seite nicht alleine aufrecht erhalten. Meine Freizeit reicht so gerade, um die von mir beaufsichtigte World of WarCraft Sektion halbwegs aktuell zu halten.

Mit dem Erscheinen von Dragon Age im vergangenen Jahr, hatte ich eigentlich gehofft, mich vom MMO Sektor zu l&ouml,coffee mugs;sen und mich wieder den klassischen Single-Player-Rollenspielen zuzuwenden, um RPGuides neu aufleben zu lassen. Aber der Dragon Age Vertrieb hat mir bzw. uns relativ schnell klar gemacht, dass in der wow gold Marketing-Kampagne zwar eine gewisse Unterstützung für Fanpages vorhanden ist, aber die großen Magazine doch deutlich besseren Support erhalten und unsere Guides somit überflüssig sind.

Nachdem somit auch die letzten Kollegen das Schiff verlassen haben, habe ich ebenfalls meine Konsequenzen daraus gezogen und stelle die Arbeiten an RPGuides nun ein.

So lange die Werbebanner durch eure Besuche / Klicks die Serverkosten abdecken können, wird die Seite mit ihren existierenden Guides weiter online bleiben. Die Sektionen ohne fertige Lösungen werden jedoch verschwinden und &Auml,wedding dresses;nderungen an jeglichen Inhalten sind aber logischerweise ebenfalls nicht mehr zu erwarten.

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Has everyone noticed what I’m noticing?  World of Warcraft seems to be losing inhabitants.  I am not sure if it is just perception due to long time friendships, or if it is actual fact.  Since month by month numbers are hard to come up with I am going on feel alone. I have had this feeling validated by many other people that feel the same thing.  Since the 3.2 patch and the even from the huge delays getting 3.2 and then 3.3 active it seems like more and more players are either leaving the game, or playing far less.  What I want to discuss this week is will Cataclysm help bring all these players back to Azeroth, or will the prospect of more of the same keep them away?

While there is a laundry list of changes coming in Cataclysm and many of them I am sure are close to someone’s heart, many of them will not play a big role in keeping people interested in the game, at least in my opinion.  These cheap wow gold include things like more race/class options, extended progression for professions, the new reforging ability, and even new talents.  While all of these things are required in an expansion, none are really sexy enough or important enough to either lure someone into staying or to drive them away from the game. 

There are a great many items being changed or added to the game though, that Blizzard surely feels are there to keep people playing.  These are the ones I want to talk about and see how they measure up to the Messiah’s opinion and see if they would keep me around. Not that I’m going anywhere, I still LOVE this game, as much as I like to complain about it sometimes! So what are the big items? Let’s look at what I feel are the eight most important, in no particular order.

Goblins + Worgens - Two new races are being added, Goblins for the Horde and Worgen for the Alliance.  Both of these races are very cool looking, have a lot of fans already, some cool racial abilities promised, and some nice classes available to them.

While exceptionally cool looking, will Worgen draw in more players?
In addition to all the real perks, Goblins offer a small race to the Horde for players that like small models and staying out of the way.  In addition it offers a cool small race, unlike Gnomes which everyone hates and liked to punt around.  The Worgens offer insanely cool shape shifting abilities, and we all want to be werewolves don’t we?&nbsp,coffee mugs; They are almost as cool as zombies, pirates, or ninjas, just no where near as cool as pirate zombie ninjas, sorry.

The issue with the races though is that they are more of the same.  If you have a high level character, most players do not want to level another just for the look.  They will probably just wait for race transfers to open up for them.  There are a few that will create one to have an alt, but probably not any more than would create any other race.  I think that the new races will not make a difference at all to people sticking around.

Simplified Character Stats – For some reason Blizzard thinks this is a huge thing to players, and it may well be, but not to the kind that will stick around.  I am pretty sure that all but the most casual player can figure out the current stats and how they interact.  To the very casual how they do probably doesn’t matter.  Many players wow gold that play a lot though are quite upset about the pending changes and I know a few that have left already due to them.  Their opinion was that if the game kept getting dumbed down, they better find a more intelligent game to play.  While I don’t agree 100% with their attitude it is hard to disagree that simplifying will mean less distinction between the smart player and the average player, and that always is a bad thing.

Archeology – This is a new profession that all players can get that will have them exploring all in the game.  It will add cool new perks to characters and promises to involve them more in the game and its lore.  It will also unlock Paths of the Titans, a new character modification system.

PvP Changes – Many players PvP a lot, however many don’t like arenas, but want the rewards.  Blizzard has an answer to this dilemma in Cataclysm, rated battlegrounds.  These battlegrounds will allow players to earn arena points while fighting in them.  Also more battle grounds are being added and a whole new PvP zone.

While PvP is not my thing I know a lot of people who love it.  More options, more accessibility, and more rewards will keep a ton of people coming back for more.  Although the arena points for non-arenas may discourage hardcore arena players, we will have to wait and see.

Five more levels &ndash,wedding dresses; This is a big one, but the 5 levels appears to be a compromise though.  A lot of players do not like the grind to the end game, while some love it.  So, instead of 10 levels we get 5.  Even with that I hear complaints.  I never figured this one out though, as leveling is half the fun and supposed to be at least half the game.  I for one look forward to more levels and leveling content, and think this is a big reason for sticking around.  Personally though I would rather it be 10 levels or even more to stretch it out before you reach the end, that’s just me though.

Deathwing will become the new top bad guy
More Raid Content – Blizzard has promised more raid content right from the start than in any other expansion.  This means at least four and possibly more raids right from day one.  This is a huge for raiders and even for casual players since raids have been made so accessible lately.  Raid content is generally what drives the story line in a game and being the hardest and most challenging is what keeps players around the longest. Having as much raid content available as possible right from the start promises to lure many raiders back that have left the game, and ensure that those that are still here, stay right here.

Messiah’s overall take on Cataclysm sparking life into the game

Cataclysm is something that I really hope goes well.  I have played since almost the beginning of WoW with a core group of players, and while I still love the game, many of that core have become disenchanted with the game recently.  They do not dislike it, just complain that it has become too simplified, there is not enough new content to do, no reason to belong to a guild, and more.  In fact probably half of the players I have played with, no longer play.  Therefore with Cataclysm looming I hope that it has enough to draw many of these friends back to the game.

And you know what, I think it does, just from the little we know so far. Guild progression, archeology and multiple raids available on day one all go a long way to keeping a lot of players in the game and to drawing the ones that left back.  I really believe that Cataclysm will restore WoW to big numbers of subscribers.

Even more importantly than pure player numbers is that I think that the guild progression and archeology spark new life cheap wow gold in the game by promoting two key things that I believe are missing right now.  The first is guild progression providing a big reason to be in a guild, stay in one, and participate with other players in it.  This wow gold should really push the social aspect of the game, which is critical to any MMOG. The second thing is more involvement in the lore of the game.&nbsp,folding bikes; A game gets significantly better and more important to a player as you get more involved with the back story and lore, as it makes you care more about it and feel more involved with it.

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