2009-07-15

Gaining Honor
The Honor System rewards players for participating in player vs. player combat. By defeating other players and achieving PvP objectives, players earn Honor Points which they can use to purchase a wide array of rewards. There are four sources of Honor:
1. Honorable Kills
2. Killing racial leaders
3. Achieving Battlegrounds objectives
4. Achieving World PvP objectives

Honorable Kills
You receive Honorable Kills for defeating enemy players in battle, provided they are within an acceptable level range of your character’’s level. Each Honorable Kill will net you a reward of Honor Points. The amount of Honor you receive scales similarly to receiving experience from a monster. There are several factors influencing the Honor value of such a kill:
1. Your victim’’s level: To receive honor, you must not significantly outlevel your opponent. The name of your opponent will display in colored text showing their level relative to yours, with the same grey to red scheme that applies to monsters. Killing a “grey” player gives no Honor; while a “red” player is substantially higher level that yours. To receive honor you should focus on players around your own level (green, yellow, and orange).
2. Your own level: The higher level you are, the more honor you receive for honorable kills of same-level opponents. A level 70 character killing another level 70 character gains more Honor than a level 40 character killing another level 40 character.
3. Subsequent kills: Killing the same character multiple times within 24 hours is subject to diminishing honor returns. Each subsequent kill after the initial kill yields 10% less honor, until the reward eventually reaches zero. Note that the Honor calculations that appear in-game do not take these diminishing returns into account.
4. Solo or group: Members of a group or raid will share Honor gains from kills in the same way as XP. However, the raid penalty on XP does not apply to Honor. Lower level members will get a smaller portion of the Honor. The diminishing returns for honor kills on the same enemy still apply while in a group or raid. In addition, group members who are too far away from the site of the kill will not receive a cut of the honor, much like the similar rule for earning XP.
5. Contribution: You must contribute to the honorable kill to receive honor. Contribution includes damaging the enemy, but also includes crowd control, and healing those in battle with that enemy.
6. Being present: You need to be alive and in the proximity of the kill at the time of the kill to get your share of the Honor.

Racial Leaders
Killing one of the powerful NPCs considered leaders of their race nets a high amount of honor. These racial leaders are all on a two hour spawn timer, and the bonus for their defeat is divided between participating solo characters, groups, and raids based on contribution. The racial leaders are:
1. Thrall
2. Cairne Bloodhoof
3. Lady Sylvanas Windrunner
4. Lor”themar Theron
5. Highlord Bolvar Fordragon
6. King Magni Bronzebeard
7. Archdruid Fandral Staghelm
8. Prophet Velen

Achieving Battlegrounds Objectives
Each battleground has special objectives which will grant bonus Honor for their completion. Every member of the faction that completes an objective will gain this bonus Honor. For every battleground, the objective that grants the most bonus Honor is simply winning the match. Other objectives will center around the features of the individual battlegrounds themselves. For example, in Warsong Gulch, capturing the enemy flag will grant bonus honor to the capturing side. Completing bonus objectives is a can be a significant source of Honor, and completing them will provide faster Honor gain than simply killing enemy players in a battleground.

World PvP
Azeroth and Outland provide ample opportunities for fighting other players in the great outdoors. World PvP objectives placed in strategic locations encourage such conflict, especially on PvE servers where the threat of PvP combat is not as pervasive as it is on PvP servers. These special objectives grant bonus honor much in the same way as Battlegrounds objectives. Our World PvP page has more details.

Honor Point Calculation
Daily Honor
Each day, at approximately 2 AM server time, the previous day’’s Honor is awarded for all characters. The Honor from your kills and achieved objectives are added together into your total Honor for the day, completely independent of other characters. You can see the Honor you earn on the PvP tab of your character sheet. Here you can also view your total cumulative Honor and number of honorable kills.
Estimated Honor Point Value
Each honorable kill will register an “estimated honor point value” in the combat log. This is only an estimated value as it does not take diminishing returns (from killing a single player repeatedly) into account. You can also send this message to your main chat window by right-clicking on the channel header and turning on that option in the submenus.

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In Outland, Honor Hold and Thrallmar both battle for control of strategic objectives in Zangarmarsh. By wresting control of the Twin Spire Ruins from the opposing faction in Zangarmarsh, you can get access to nice rewards. You can find the Honor Hold and Thrallmar turn in NPCs along the road near Telredor and Zabra’jin for the Alliance and Horde respectively.

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Lower City is located on the underside of Shattrath in Terokkar Forest. Populated by the refugees from the many wars that have wracked Outland, it is home to a diverse array of beings who owe allegiance to no group. Adventurers can gain reputation by doing quests located in Lower City itself, as well as aiding citizens of Lower City in other places, such as the Refugee Caravan in the Bone Wastes.

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War is brewing in the distant lands of Silithus. All over the world, men and women are gearing up for one final push into the heart of the Qiraji empire to end the threat which has been lying in wait, barely contained behind the barrier erected by the Night Elven druids and the mighty dragon Anachronos during the climactic battle at the end of the War of the Shifting Sands. Ever since that fateful day, the members of the Cenarion Circle have kept a close watch on the wastes from their base at Cenarion Hold at the center of northern Silithus. There, the Night Elven and Tauren disciples of the magnificent demigod Cenarius have been waiting for the time when a hero would step forward to unleash the might of all the mortal races against the sinister Qiraji and their innumerable legions of Silithid minions. But the druids have not been idle during their long watch; they have crafted formidable weapons, armors and enchanted ornaments to assist all those who will brave the terrors of Ahn’Qiraj. Adventurers who have proven their worth in battle against the Qiraji forces beyond the Scarab Wall will be granted access to the ancient order’s arsenal.
At last, the long watch has ended - the hero has risen, to mend that which was broken, to unite those who were divided. But the true test is yet to come. When the gates of Ahn’Qiraj open, will the mortal races stand united once again and face the onrushing terror. or will they fade silently into the darkness that has risen once again in the distant lands of Silithus?

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Some say that it is always darkest just before the dawn. Whenever darkness falls, the light of hope will drive away the shadows; wherever the forces of evil work in secret, the brave men and women of the Argent Dawn will be there to thwart their dark designs. The Argent Dawn is an organization that makes no distinction between Alliance or Horde, but instead tries to unite the people of Azeroth in the fight against evil. Though the agents of the Argent Dawn are always wary of the sinister and the wicked in all their various disguises, they have recently focused their efforts on a region of Azeroth where evil has run unchecked for a long time: the Plaguelands of Lordaeron. Detachments of the Argent Dawn are guarding the entrances to the Plaguelands at the Bulwark between the Tirisfal Glades and the Western Plaguelands, and at Chillwind Point, a narrow pass leading south from the Western Plaguelands to the Alterac Mountains. They have also gained a foothold deep in the Eastern Plaguelands at the Light’s Hope Chapel, east of Corin’s Crossing.
The Argent Dawn is always looking for more fighters to join their cause, and the numbers of those wearing the Argent Dawn Commission, the organization’s insignia, are growing each day. Adventurers seeking to aid the Argent Dawn by rooting out the Scourge’s corruption in the Plaguelands and taking on the Lich King’s powerful servants in the Scholomance and Stratholme will be well rewarded; the organization has many powerful enchanters among their ranks who craft special enhancements that provide the wearer with added protection against all forms of magic attacks. The Argent Dawn also offers those who have proven their dedication to their cause insight into their craftsmen’s designs, enabling these adventurers to craft the armors the Argent Dawn created in their ongoing campaign against evil.

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Long ago, before the First War, the warlock Gul’dan exiled a clan of orcs called the Frostwolves to a hidden valley deep in the heart of the Alterac Mountains. It is here in the valley’s southern reaches that the Frostwolves eked out a living until the coming of Thrall.
After Thrall’s triumphant uniting of the clans, the Frostwolves, now led by the Orc Shaman Drek’Thar, chose to remain in the valley they had for so long called their home. In recent times, however, the relative peace of the Frostwolves has been challenged by the arrival of the Dwarven Stormpike Expedition.
The Stormpikes have set up residence in the valley to search for natural resources and ancient relics. Despite their intentions, the Dwarven presence has sparked heated conflict with the Frostwolf Orcs to the south, who have vowed to drive the interlopers from their lands.

Style: Destroy the enemy towers on your path to defeating the enemy NPC general
Location: Eastern Kingdoms (Alterac/Hillsbrad Foothills)
Limits: Level 51-70 players (level range breakup: 51-60, 61-70)
Maximum players per team: 40 Horde/40 Alliance
Minimum players per team: 20 Horde/20 Alliance
Win Conditions: Kill the enemy’s General

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