The label - Single target instant application, no lasting effects. No time to see a doctor upon drinking.
The typical rate of application on a 1.4 speed weapon - 20%, 2.8 speed - 40%.
May be part of a Deadly Brew mix to cripple victims as well. Use only as directed.
The Fine Print - Instant Poison has fallen a long way since Wound Poison was greatly buffed to provide an instant damage boost, no longer ugg boots stacking, and vastly increased the rate of application on attack. As it stands now, Instant Poison has very little use unless you have the Tier 4 assassination talents to vastly boost the application of it and work Envenom into your rotation on a regular basis. ,cheap wow gold; In PvE, Mutilate builds will have this on their main hand. If you see it elsewhere or in other builds without the Improved Poisons talent, you might have a good argument as to why you’re beating them on the DPS charts. While this can be used in combination with Deadly Brew to provide a potent cripple to your instant burst, Wound Poison is more or less essential in PVP to enable you to actually kill those discipline priests and tree druids.
The reality - Used on 1.8-2.0 speed main hand daggers, with Improved Poisons in mutilate builds. Expect about a ~40% proc rate with envenom down, and ~68-70% with envenom buff active. This can lead to a lot of big yellow numbers when you envenom, and I’m not talking about the envenom hit itself! If you are going to work around an Instant/Deadly envenom heavy build to get the most of your poisons, make sure you take Master Poisoner to get your deadly stack up and active ASAP!
The Label - Tends to leave a bad taste in the target’s mouth, reducing their ability to consume food, potions, and incoming mending. As such, take on a full stomach.
Used 50% of the time on a 1.4 speed weapon, and 93-100% of the time on a 2.6-2.8 speed weapon. Buyer testimony confirms that as long as you are forcing your fist down their throat, they will drink your medicine.
May be part of a Deadly Brew mix to cripple victims as well. Side effects are generally mild and may include death.
The Fine Print - Whether you’re in the Field of Strife or the Antechamber of Ulduar, you probably will have this on your main hand if you aren’t a mutilater. Even though it scales slightly worse, the vastly higher application rate which more or less guarantees application on your slow main hand hits. It may not shine for burst, but it does shine for buy wow gold steady damage over time and is an outstanding bonus to all of your special attacks. As for killing Night Elves (or insert your most hated enemy here), it’s more or less essential. We rogues don’t have a lot of staying power once our cooldowns are used, and we need that enemy down before backup arrives or they fall asleep from being able to outheal our barrage of stabbing. From the moment you cheap shot, all heals will be reduced by 50% and you’ll have a fighting chance of killing those healing classes, especially with Priests being able to Penance themselves.
The Label - Pop up to 5 in your mouth at any given time. Chew slowly. Maximum strength even when you’re forced to turn away for a few moments or be out of range of your loved ones. We guarantee at least a 40% success rate!
The Fine Print - A recent 50% buff to the AP scaling rate makes this poison attractive for all. It’s 100% essential if you ever plan on pressing Envenom. This poison excels in mobility fights or any fight that might have you otherwise unable to attack for a few seconds. You’ve got to keep this up though. If you aren’t a deep mutilate build, your Deadly Poison stack will take some time to get back to a full 5 stacks. If you are a deep mutilate build, well, you won’t even notice it go down if you have Master Poisoner and hit envenom.
The Label - Goes down cheap ugg boots smooth with no heavy aftertaste. Can win over a party of enraged goons just as well as Natural Ice, and tastes better to boot. 50% poison odds by volume. Always drink responsibly.
The Fine Print - We cannot stab what we cannot reach. If we do not take Fleet Footed, we aren’t catching most people in PvP at full run and will be forced to blow sprint or mount in order to close the gap, and even then it’s going to be a stretch or a stun upon reaching them. It has a standard 50% rate of application and can be Glyphed to 70%. Automatically applied with the Deadly Brew talent, making it one of the best PvP talents in the game and can be further enhanced with Throwing Specialization to make us an AoE Interrupt Slowing Mortal Strike DOT annoyance. Damn, that’s a lot of debuffs.
