There is a lot to do during Hallow’s End. Trick or Treating gives some of the most festive and fun items in the game while the Headless Horseman wow gold is a purple piñata. There are daily quests that give a small chunk of gold ,buy wow gold;and a lot of lengthy achievements to visit every inn in Eastern Kingdoms, Kalimdor, and Outland. So let’s start digging into this festive holiday.
Activities During Hallow’s End
The following are the available activities for Hallow’s End. We’ll go into more detail on the Headless Horseman, Trick or Treating, and the various quests down below.
The Headless Horseman: The Headless Horseman is a level 80 boss that can be summoned inside of the Scarlet Monestary Graveyard side. You’ll have to do the fire event in order to use the pumpkin shrine to summon him.
Headless Horseman Attacks: In Kharanos, Goldshire, Azure Watch, Razor Hill, Brill, and Falconwing Square you can take on quests to practice firefighting which then leads to summoning the Headless Horseman who attacks the villages and sets them on fire. Successfully putting the fire out and defeating the Shade of the Horseman grants you a quest completion and some awesome treats.
Trick of Treating: Every hour you can talk to an innkeeper who will give you either a Trick or a Treat. A treat will give you an awesome treat bag with some treats in it. A trick will turn you into ghost, bat, kitten, Diablo, skeleton, pirate, frog, or ninja.
Candy Buckets: Every inn has a pumpkin you can go to for a random treat.
Sinister Squashling Pet: Available from the Headless Horseman or a treat bag.
Black Cats: Killing one grants a weird “Bad Luck” buff for two hours. No effect.
Apple Bobbing: Bobbing for apples can get you a stack of up to 5 apples. They heal 48% of your health in 24 seconds (2% a second). Great for a cheat food!
Attack and Defense of Southshore: The Horde get quests to attack Southshore and the Alliance get quests to negate the attacks and ruin the Wickerman Festival.
Wickerman Festival: At 8:00 p.m. server time, Sylvanas comes and sets the Wickerman on fire outside of the Undercity. Wickerman Embers cheap wow gold are dropped on the ground which give a 10% increase to reputation gains along with experience.
Headless Horseman Attacks
Go to Kharanos, Goldshire, Azure Watch, Razor Hill, Brill, and Falconwing Square where there will be a Masked/Costumed Orphan Matron. She’ll give you a quest to practice firefighting. You’ll find some burning practice tiffany targets near each of these cities. Use the bucket of water and douse them with water to put them out. Do it five times and the quest is done. You can return back to the matron.
When that’s done, you’ll be able to accept a quest (“Let the Fires Come”) to start the event unless the event is already started (then it’s “Stop the Fires!”). You’ll need to grab buckets of water and put out the fire on nearby buildings. This is very hard to do solo because you have a time limit to do it in, so try to do it with a friend. Once the fires are out a Shade of the Horseman will spawn. Defeating him (a few hits from an 80 do it) and he’ll spawn a pumpkin on the ground.
The pumpkin will give you a daily quest to turn in where you’ll receive a “Crudely Wrapped Gift” that will have a random treat in it (including Weighted Jack-o’-Lanterns and Rickety Magic Brooms). The pumpkin will give you the quest to go to the Scarlet Monastery and defeat the Headless Horseman as well.
The “Let the Fires Come!” quest is a daily quest and awards a “Weighted Jack-o’-Lantern” and 3 Pumpkin Treats.
Headless Horseman Boss
Unlike in the days of old, you can only do this with five people in the instance. Your goal is the Scarlet Monastery’s Graveyard wing. You won’t need a key to enter it, so don’t worry about that. You’ll need a group with a healer and a tank and any DPS you can get. He’s not very difficult, so you don’t need any super gear checks or anything silly like that.
Phase One
He does nothing tiffany jewelry special at all in this phase outside of cleaving. When you kill him in this phase he’ll throw his head down and start healing. Get his head to 66% to start the next phase. If you don’t, he’ll start phase one again. He’ll go around whirlwinding while his head is off.
Phase Two
Same as phase one, except this time he’ll use Conflagration. It’ll confuse you for 5 seconds and do 10% of your health every second for five seconds. You can trinket out of it. DPS him down to 1% and he’ll lose his head again. His head will pop off, again, and you’ll need to DPS it down to 33% while he’s healing. Phase three starts when his head is either at 33%. If he heals to full he’ll start phase two again.
