2009-12-06

This achievement cannot be placed with any one boss as it requires you to kill all of the bosses inside the instance with the exception of Cyanigosa. This achievement is based mostly on luck as the bosses spawned in the instance are random. If you can clear the Violet Hold with no problems, then it just becomes a waiting game. Keep running The Violet Hold every chance you get and eventually (probably when you least expect it) you will finally have killed all the bosses and gain this achievement. A brief description of the boss fights, and other achievements that go along with them are below.

Erekem
An arakkoa type boss, Erekem will spawn from the left side with 2 guards that cannot be crowd controlled. All DPS should be on the boss, ignoring the adds. If the adds are killed first he will apply the Stromstrike debuff which will do tons of damage to your tank. The boss will throw Lightning Bolts from time to time, has a Windfury attack, a quick casting Chain Heal, and can Bloodlust.. All of Erekem’s spells are interruptible. Overall a very simple tank and spank.

Erekem related Achievements:

Moragg
A giant floating eye located on the right side of the Hold. Will cast Ray of Suffering (DoT that inflicts 8% of the target’s total health every second for 5 seconds), Ray of Pain (shadow damage to a target and reduces healing received), Optic Link (channeled beam that does damage over time), and Corrosive Saliva (stacking debuff that reduces the targets armor). This boss encounter is mostly a tank and spank, with the majority of the damage going out going to the tank. It should be noticed both the Ray of Pain and Ray of Suffering can be reflected back on the boss by a warrior, making the fight faster and easier.

Moragg related Achievements:

Ichoron
A water revenant located near the center of the instance, in the only cell with water in it. Ichoron will come out with a protective bubble with about 35 charges on it that needs to be removed. Each attack that hits it will remove one charge from the shield. Once removed Ichoron will collapse and a few water elementals will spawn. The boss will become active once again when all of these have been slain, or if one of the elementals reach him. If an elemental reaches him, it will restore some of his health so they should be killed quickly. Keep in mind the elementals do AoE damage when killed, so rounding them up and killing them is not a good idea. For an easy kill simply use the levers around the room when the adds are spawned. The resulting damage should wipe out the adds and save your group the AoE damage. Rinse and repeat a few times until Ichoron reaches 25% at which time he will stop summoning adds, but will enrage.

Ichoron related Achievements:

Dehydration
This achievement requires you to defeat Ichoron without allowing any Ichor Globules to merge. To make this achievement easy assign someone to click one of the levers around the room each time the adds spawn. The result should be the adds are killed instantly before they even have a chance to move closer to Ichoron. Keep an eye out just in case any manage to escape. Do this until Ichoron is dead and this achievement will be yours.

Xevozz
An ethereal, and probably one of the toughest mini-bosses in the instance. Xevozz has three man abilities: Arcane Barrage Volley which shoots arcane blasts at nearby players, Arcane Buffet which will increase his damage, and he will also summon Ethereal Spheres. The handling of the Spheres will make or break this fight for you.

Throughout the fight Xevozz will summon Spheres, while Xevozz himself does not do much damage if you allow him to get close the Spheres he will feed off them and gain an extra damage boost. If Xevozz is in line of sight of the Spheres for any length of time, he will teleport your entire group right on top of one of theses Spheres. Since the Spheres themselves have an damage aura this should be avoided. The first Spheres should be spawned at the bottom of the instance, so move the boss (making use of the rubble) to the top walkway. Kite him slowly with healers and DPS following along. If all goes well, continue to make circles like this until the boss is dead.

Xevozz related Achievements:

Lavanthor
A giant core hound located on the bottom right of the room, Lavanthor proves to be a very easy fight compared to most. A basic tank and spank, simply face Lavanthor away from the raid and have your DPS go to town. The tank can try to step away to avoid Lava Burn, but since the rest of the group should be taking almost no damage the healer should have no trouble healing through it.

Lavanthor related Achievements:

Zuramat the Obliterator
A void lord located in the top left of the Violet Hold, Zuramat does little himself, but relies on his adds to do the dirty work. Throughout the fight Zuramat will summon adds, but these adds can only be seen by the person who at the time has Void Shift. It is this persons responsibility to kill the adds while they are visible. The effect lasts roughly 15 seconds, but even a healer should be able to take out a few adds during that period. If not killed the AoE damage from the adds can add up very quickly and can wipe your group. Those not affected by Void Shift should burn Zuramat as quickly as possible.

The boss himself does however do Shroud of Darkness, which when damaging the boss reduces healing received on the player by 20%. This debuff can stack but can also be purged and/or dispelled. If it cannot be taken off, your group will have to drop DPS until the debuff is gone.

Zuramat related Achievements:

A Void Dance
This achievement requires you to kill Zuramat without killing any void sentries. Probably one of the more exciting DPS race encounters in WoTLK 5-man, your group will have to push their limits to defeat the boss before the damage becomes overwhelming. To make this easier bring a class that can dispell/purge Shroud of Darkness, making the healing less intense for your healer. If you are lucky enough to have a DK tank have him place an Anti Magic Zone for your group to stand in. Otherwise cross your fingers and DPS, DPS, DPS.

Cyanigosa
The final boss in the Violet Hold, Cyanigosa will spawn after the final portal without a pause, so mana users should try to conserve during the last few portals. Cyanigosa is a typical dragon, don’t’ stand behind her (Tail Sweep), or in front of her (Uncontrollable Energy). Cyanigosa will also cast Blizzard on a selected area, move quickly out of this to avoid taking additional damage. Cyanigosa will cast Arcane Vacuum throughout the fight, which pulls your entire group to her. Return quickly to your original positions to avoid the Tail Sweep and Uncontrollable Energy. This effect also causes an aggro wipe so allow the tank to regain threat before continuing DPS. Overall Cyanigosa ends up being a pretty simple tank and spank with a few twists.

Cyanigosa related Achievements:

Defenseless
This achievement asks you to defeat Cyanigosa without using and Defense Control Crystals while keeping the Prison Seal Integrity at 100%. This achievement is rather straight forward, do not allow anyone to click on the levers throughout the room, this will take away your crutch and make things harder for those who struggle with some of the bosses and portal packs, but can easily be done. The only real difficulty is keeping portal packs who spawn 3-4 adds from reaching the Prison Seal. Have a good tank who does quick pick ups and slow them when needed and this achievement will be yours.

Getting Started
The Oracles are a murloc-like gorloc tribe that inhabits Sholazar Basin. They feel they are guardians of the titan technology that remains in the Basin. The Oracles are part of an ever escalating territorial war with the Frenzyheart Tribe. The Frenzyheart Tribe are fierce wolvar who were driven from their lands by the Scourge. Once they came across Sholazar Basin they decided to make it their home. Their aggressive nature is the reason for the war with the Oracles.

Starting with the quest Playing Along, which is given by Tracker Gekgek after you have killed Pitch, you will begin a chain of quests that will first acquaint you with the Frenzyheart Tribe and then with the Oracles. This has no actual bearing on your ultimate choice of faction so don’t panic. Just continue to do the quests until you reach A Hero’s Burden.

A Hero’s Burden
Upon completion A Hero’s Burden will allow you to begin your journey towards real reputation gain with either the Oracles or the Frenzyhearts . The quest is given by Moodle and requires the player to kill Artruis the Heartless. Artruis is a level 77 elite lich, located in the Sundered Shard which is east of the Lifeblood Pillar. While Artruis is very powerful he may be killed solo by some classes, but it is always smart to bring some help along just in case.

Once engaged, killing Artruis comes in three phases. In phase one Artruis will position himself at the back of the cave with a wolvar, Zepik the Gorloc Hunter, and a gorloc, Jaloot on either side of him. He will cast Frost Bolt, Frost Nova, Ice Lance, and even engage in melee in his attempts to kill you

In Phase Two Artruis will encase himself in ice and will turn Zepik and Jaloot against you. This is the crucial point in the fight. Killing one of the NPC’s allows you to align with the other faction after the fight. So if you want to ally with the Oracles, you would need to kill Zepik, however if you choose to ally with the Frenzyheart Tribe you will need to kill Jaloot.

Once either Zepik or Jaloot is killed, Artruis will reactivate, starting Phase Three. Phase Three is much like Phase One except the NPC that you left alive will now help you complete the battle. Once defeated you will be offered a either the quest Frenzyheart Champion from Zepik or Hand of the Oracles from Jaloot allowing you to become aligned with that faction.

Changing Factions
If at any time you feel you have made a mistake in your choice, or you have simply reached exalted and are ready to change from one faction to the other all you need to do is go back and kill Artruis. This time though you will want to kill the opposite NPC than you did the first time. Keep in mind that once you switch factions all reputation gains will be lost permanently. Also any items you purchased from the opposite faction that required a certain amount of reputation (Revered, Exalted) will no longer be useable. You may only switch between the two factions once a day.

Trash Mobs and the 3 Drake Lieutenants

Trash

While there is not much trash inside the Obsidian Sanctum the trash can easily wipe even an over geared raid group who are not prepared. There are 2 types of add packs inside the Sanctum: a pack of 4 dragons, and a pack with 2 Onyx Sanctum Guardians. The Guardians require a tank on teach and are a hard hitting tank and spank. They cast a Curse of Mending on random raid members which will heal them every time that player attacks. This needs to be dispelled or the targeted player needs to stop DPS till it wears off. The pack of four consists of an Onyx Brood General who when killed will break all CC from the other dragon kin and prevent them from being Cced again for the rest of the fight, 1-2 Onyx Flight Captains who have no major abilities but tend to hit very hard, and 1-2 Onyx Blaze Mistresses which should be killed first as they conjure up Flame Orbs that do damage to anyone near it.

Drakes

All three drakes are very similar fights with small differences. All three drakes have a Shadow Breath so no one except the tank should be in front of them, all three will spawn void zones that should be avoided by all players, and each drake will spawn portals throughout the fight that can be taken by the raiders. While in a portal everyone will take shadow damage, and what you do in the portal depends on the drake you are facing. Depending on the drake you are facing it is currently acceptable to skip some of these portals.

Tenebron - located on the terrace to Sartharion’s right side, she will open portals into the Twilight realm that give players a chance to destroy her eggs. Left untouched these eggs will eventually spawn Twilight Whelps which will attack the raid. Currently it is much easier for players to ignore her portals and focus on DPSing her down while an off tank picks up her adds. Unless killed before engaging Sartharion, she will be called to aid him after 30 seconds, strengthening Sartharion even more.

Shadron - located on the terrace to the rear of Sartharion, Shadron will regularly open portals to the Twilight realm that will give players the opportunity to slay acolytes which Shadron will summon. Players will need to take these portals as the acolytes will give Shadron the Gift of Twilight which decreases Shadron’s suffered damage to zero. Send in an off tank, all your DPS, and a few healers (or just one on 10-man) and the acolyte will easily go down. Unless killed before engaging Sartharion, he will be called to aid him after 75 seconds, strengthening Sartharion even more.

Vesperon - located on the terrace on Sartharion’s left side, he will open portals to the Twilight realm that give raiders the chance to kill acolytes that will be summoned by Vesperon. These acolytes have an ability that inflicts damage to players who attack Vesperon or the acolyte. Depending on how confident you are in your healers and your DPS to take down Vesperon quickly you can skip these portals, however to make it easier simply send in an off tank, a few healers and your DPS and take out the acolyte. Unless killed before engaging Sartharion, he will be called to aid him after 75 seconds, strengthening Sartharion even more.

Each drake will drop an Emblem of Conquest upon their death.

Sartharion

While being an old fight Sartharion still requires the raid to have moderate movement skills and situational awareness, especially when attempting 3 drakes. Sartharion is most frequently done with no drakes alive, or all three drakes. While 1 or 2 drakes can also be done it seems almost silly not to just do all 3 and get the whole shebang out of the way.

No Drakes

Sartharion has all the abilities you would expect from a dragon: tail whip, a frontal Cleave, and a cone fire breath. Keeping Sartharion faced away from the raid with his tail out of the way is key here. The best spot I have personally found for the tank to stand is on the eastern tip of the island. That way Sartharion faces out toward the lava, his tail is towards the lava on the other side, and the DPS can spread out along his side while the tank can avoid the Lava Wave with just a few steps.

Sartharion has several unique abilities that make the fight a little bit more difficult, and fun. Throughout the fight Sartharion will summon Fire Elementals. They do not hit hard initially and should be picked up by an off tank. However if they are not killed and they manage to hit a Lava Wave they will enrage, gain more health and hit very hard. Killing the Fire Elementals at regular intervals and having your off tank drag them out of the Flame Waves is key. Lava waves will also be summoned throughout the fight. You will receive an emote about the wave, and then a wall of lava will sweep over the island. The waves can either move left to right or right to left. Each wave will have a safe spot that players will need to get to. If the wave moves left to right (looking in from the entrance of the room) there will be two openings on each end of the Lava Wave. If the wave sweeps right to left there will only be one opening in the center.

Between avoiding Lava Walls, and killing Fire Elementals all DPS should be on Sartharion. Getting up as many DoTs as possible makes this fight go much faster. Avoid the Lava Waves, kill off the Fire Elementals regularly, and keep Sartharion from turning to the raid and you will easily win this boss fight.

Three Drakes

Doing Sartharion with three drakes up means he will continue to do all his normal abilities discussed above plus the drakes will now join the fight in intervals, buffing Sartharion and debuffing the raid. Void Zones will now appear throughout the fight and will one shot a player and should be avoided at all costs. The most viable tank for this fight is a Death Knight as they have the most cool downs. A priest healing the main tank is also a good idea as they can lend their wings or pain suppression as extra cool downs for the tank.

The drakes give the following debuffs to the raid and buffs to Sartharion:

Power of Tenebron - Increases Shadow Damage by 100%
Power of Shadron - Increases Fire Damage by 100%
Power of Vesperon - Decreases maximum health by 25%

Will of Sartharion - Increases Sartharion’s health and those of the other drakes by 25%
Twilight Revenge - Increases Sartharion’s physical damage and attack speed by 25% every time a drake dies
Berserk - When Sartharion reaches 35% health while at least one of the drakes are alive, he will berserk, increasing his attack speed by 150% and damage done by 500% for 5 minutes.

Once pulled all damage should be on Sartharion until Tenebron lands after 30 seconds. Tenebron should be picked up by an off tank and the raid will burn her down. Shadron will land after 75 seconds, and should be taken care of by a second off tank. The raid should have killed Tenebron, and have a good start on Shadron by the time Vesperon lands after 125 seconds. If the raid is lucky Shadron will not cast his immunity shield before his death and the raid can continue on to kill Vesperon. The damage to the main tank at this point will be extreme and the tank and his healers should do everything possible to keep him alive. If Shadron does manage to cast his immunity shield the DPS , a healer, and an off tank (or a plate wearing DPS) will have to enter the portal to kill the add inside to be rid of the immunity debuff. During this time Fire Elementals as well as Whelps will still spawn which should be picked up by an off tank. Once the last drake dies the raid should kill off any adds (Whelps, and Fire Elementals) that have built up and then move quickly to Sartharion. It now becomes a race to the finish with your raid trying to defeat Sartharion before the damage overwhelms your tank. Void Zones will have stopped spawning after all the drakes are defeated however your raid will still need to dodge Lava Waves.

Three Drakes Zerg

A recently developed and commonly used strategy (by well geared groups) is the zerg method. The zerg strategy requires little skill, a large amount of DPS, and may be made impossible to do by Blizzard at a future date. It is largely controversial as some consider it cheating, especially those who completed three drakes the way it was intended.

This strategy will require 1 tank, 1 healer and 8 DPS (10 man) with more healers being used for 25 man. A feral druid or another class that can DPS but still taunt is also required here. Players will need excellent gear, and need to come with all available buffs (flasks, food, etc). Heavy melee here is a plus. The main tank will grab Sartharion and pull him into position while the DPS goes all out, blowing all cool downs. If there are any Rogues or Hunters in the raid they should use their abilities to help the MT keep aggro. The MT should grab all the adds that he can, including Tenebron when he first lands. Once Sartharion reaches 25% the Druid, or another class with a taunt ability should taunt Tenebron off the MT as he will enrage and kill your MT quickly. Tenebron should then be kited by the OT back to the instance portal. All that is left is to continue burning Sarth down. It will be a close call, don’t be distracted by Shadron if he lands, just continue to DPS.

2009-10-10

The fair comes with many fun and exciting options. You can exchange items for tickets which you can buy thigns with. You can use a massive cannon which fires you into the air a long way. You can buy extremely potent ale very cheaply. And last but not least you can give in Decks of cards scattered across Azeroth, to combine into an epic trinket.

The Epic Neck:

A good gear could mean Victory or Death when you fight someone or something (PvP, PvE, Grind, Instances).

For a “little” favor or whit a little work you can have an Epic Trinket!
The “Male” classes could profit mostly (DD Warrior, DD Paladin, Rogues or Hunters too) from the First one:

Amulet of the Darkmoon:
+10 Strength
+19 Agility
+10 Stamina

The second is Caster based (Maga, Priest, Paladins…)

Orb of the Darkmoon:
+11 Stamina
+8 Spirit
Equip: Increases damage and healing done by magical spells and effects by up to 22.

I counted a little, and it comet out, That it can be “gathered” from 1 Gold 20 Silver – To ~190 Gold PLUS

“How To”

When Darkmoon Fiery event is active, you can complete Q-ts to obtain tickets. And that is what we need. The Q-ts are repeatable, and that’s our luck! The “cheapest” Q-t items what you can give down till you have the 1200 ticket is Thorium Widget! Is an Engineering “component”.

1200 tickets = Epic Neck (one from above)
The Q-ts are Profession based, but this can be tricked out!
You will need a “Schematic: Thorium Widget” (Limited supply: 1G 20S by Vendors, 3G-10G+ at AH) If he knows it, even better for us

First: You need to find someone who has Engineering around lvl 260 (needed to create Thorium Widget-s) and tell him that you “pay” his Engineering skill to 300 if he helps you.

Now the numbers and the Countings
By the turn ins, you could count so:
6 Thorium Widget = 20 Darkmoon Fiery Ticket
1200 Ticket needed -> 1200:20 = 60 (turn ins total)
60*6 = 360 Thorium Widgets needed

Take 3 Thorium Bars + 1 Runecloth to create a Widget
So we need:
3 Thorium Bars * 360 Widgets = 1080 Thorium Bars (54 Stack)
1 Runecloth * 360 Widgets = 360 Runecloth (18 Stack)

You can farm Runecloths at “Trys Hand” from humanoids, or from Stratholme, Solomance, etc. Or You can by everything from AH 1 Gold - 2 Gold / stack (at 1,5 gold -> 18stack*1,5= 27 Gold)

162 Gold
+27 Gold
1,2 Gold
——–
190,2 Gold

The Engineer makes the Widget (He levels up to 300 by the first 60-70), You turn in the Widgets, get the tickets and then “buy” your Neck. Everyone is Happy (I choused this one)

OR The other way:
You can turn in: Rugged Armor Kit
5 Rugged leather per Kit -> 8 Rugged Kit per turn in -> 40 Rugged Leather per turn in
1200 tickets - 60 turn ins => 40 * 60 = 2400 Rugged Leather needed to this.
480 Rugged Armor Kit needed in the end

You can farm it in Felwood, or in Winterspring (Guides to this you will find here somewhere ) Or Buy the Rugged leather in AH 1G-3G / stack (120 stack needed=> 120G-360G AND you need someone who can make it)

Or Buy the Rugged Armor Kits in AH 0,7G-2G+ (you will need 480! -> 336G-960G+ -> And when you BO all the Armor kit the price will go UP)

Ok here goes the one with dense stone:

SO you need 1200 tickets which = 60 x 20 hand ins AS the hand ins for Dense Stone are Grinding Stone you need 8 grinding stone for each hand in. Each Dense Grinding Stone requires 4 Dense Stone. Therefore = 4×8 for each hand in which equals 32 stone for 20 tickets So overall it equals for needed stone 60 x 32 This equals to 1920 Dense Stone

On my server Dense Stone is 2g but I’m sure it was a lot less when i bought all mine around 1g to 1g 50s. But I didn’t buy from AH as that is more expensive. But I’m using AH price which is around 2g.

So to find out the price you do 1920 divided by 20 then x 2
This equals to 192g.

But this is AH price and I bought it from people who had a large supply and couldn’t sell them. SO try to find people who have a large amount of it as then you may get it for a cheaper price. Also try to be nice to people as that helps.

Also another good way to do this is to farm thorium and mithril as these nodes drop this stone. ALso you can use the thorium for the above ones or sell it to buy more.

BUt price variues on each server and i would advice trying to buy for around 1g 50s to 1g 80s. This makes the price around 175g.

Notes:

- The Tickets are Soulbound when you get them, so turn it in only whit your main Char. The widgets and the Armor kits are free to trade / mail.

- When you turn in the tickets by every turn, you gain +100 Repu, so at the end you will gain 5400 Reputation! (Whit the Widget Turn ins, but I don’t know the Rugged armor patches Repu per turnin)

- You will need a “store” character for all that stuff, if you don’t have one or to already, but his Bank must be Empty.

- CT or other “Mass Mail” mods are strongly recommended, to these massive item movements.

To the next part which is on the cards

The Card Decks:

Across the world, there are scared decks of cards. When given in these each give an epic trinket in return. THis is the stats of them:

There are four sets of card decks which can be turned in for trinket rewards. To collect a set you must find all eight cards for the deck. The aces are dropped only by certain elite bosses, and the remaining cards are blue (rare) drops off of Level 45-60 Undead and Humanoid mobs.

* Darkmoon Card: Heroism
Equip: Sometimes heals bearer of 120 to 180 damage when attacking an enemy.

o Ace of Warlords - King Gordok (Dire Maul)
o 2-8 of Warlords - Lvl 45-60 Undead & Humanoids

* Darkmoon Card: Maelstrom
Equip: Chance to strike your melee target with lightning for 200 to 300 Nature damage.

o Ace of Elementals - Hydrospawn, Lord Incendius, The Windreaver, Avalanchion (elite elementals)
o 2-8 of Elementals - Lvl 45-60 Undead & Humanoids

* Darkmoon Card: Twisting Nether
Equip: Gives the wearer a 10% chance of being able to resurrect with 20 health and mana.

o Ace of Portals - Darkmaster Gandling (Scholomance)
o 2-8 of Portals - Lvl 45-60 Undead & Humanoids

* Darkmoon Card: Blue Dragon
Equip: 2% chance on successful spellcast to allow 100% of your Mana regeneration to continue while casting for 15 sec.

o Ace of Beasts - The Beast (Upper Blackrock Spire)
o 2-8 of Beasts - Lvl 45-60 Undead & Humanoids

As you can see these cards can drop of many different types of mobs. It is just the aces which are hard to find. How ever the ace of elementals can be farmed by any level 60, its better with 2 as you can easily avoid the mobs. I did it as hunter with druid but i didnt even use feign death once. Each of these trinekts is extremely good and i am currently trying to find the caster ones. Unluckily they are also the rarest of them all so im finding it hard.

Tank Games:

This is the bit i like, cos im a child inside…. Ok what it is, is a little control which youc an use which then creates a tank. In SW 4 of them can fight at once not sure in mulgore. THey can only attack each other and its very fun. They are basically little toy cars which you control. Each have a rocket and a speed boost but they also have special abilities. Some have motars and others flame throwers and shields. Overall its a very nice little feature which i rather enjoy. Make a competion with your guild who ever wins gets a few gold or something.

Big Cannon

THis is situated to the east in Elywn forest and im not sure in the Mulgore one. How ever what each of them is send you flying with attached wings. Each shot makes you go the same way, each one over a pool of water with a target. You are meant to get in this by getting rid of your wings. You do this by right clicking them. See its not all for the high levels.

In mulgore if you do not do this you will die when you hit a tent. Not very nice, nice big repair bills for me. In elywn you manage to hit a tree if you dont take them of so no damage which is kinda wierd. Face first into a tree and no damage. hmmmm ^^

Jubling!

Basically this is a fat little toad which you can require. You have to be high level to obtain it. All you do is throw 1 Dark Iron Ale mugs, another is needed for later, near Morja and her JubJub will appear. These ales come from BRD but they are tradeable to get a unique pet. They come from the bar area and it normally starts a fight if you steal them. I am not sure if youc an buy them but clear the placee then take is a better idea. How ever, in the end Morja has a question mark over her ehad and talk to her and she will ask for another. Give to to her and she givers you a jubjub egg. This takes a week to hatch and then you can a truely rare and unique pet…

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If you are like me you have many times wondered where the best location would be to farm for certain items. Here I have compiled a list of different locations where I have found to be the best to farm for items at. If you can add anything please let me know either by e-mailing webmaster [at] freewarcraftguides [dot] com.

Black diamond
-These drop from mobs in BRD. Each is worth loads because they are used in libram enchants and also the zg enchant. Worth around 50 times more than the blue version.

Black lotus
-This is a very rare herb which sells for quite a lot. Found in Winterpsring near the blue dragons cave, Mezthoril. Also found in Badlands, Silithus and Eastern Plaguelands.

Blood of the mountain
-These are mined from Dark Iron nodes in Searing Gorge, Burning Steppes, BRD and MC. Used in a quest, high end professions. These sell very well.

Dark Runes
-Drop from most mobs in scholo. Very useful for casters but are also used in crafting so are very expensive and needed by most people.

Deviate Fish
-These are fishable in the Barrens in Wailing Caverns. You do not have to go inside the Wailing Caverns instance to catch Deviates. They can be caught in any of the pools inside the Caverns before you get to the instance.
-The fish can also be caught in Lushwater Oasis, immediately south of the Caverns and in the Stagnant Oasis, south of the Crossroads/Ratchet road. Furthermore there will now occasionally be schools of Deviates so your drop rate is 100% if your cast lands within the swirl indicating the school.

Essence of Air
-Elementals in North West Silithus. No mobs actually have a high drop rate of this and these are all non elite and very easy to kill. Make sure you are killing the air elementals not the rock ones which do not drop it. Also they drop breath of wind etc which can be sold or used.

Essence of Earth
-These can be farmed in northwest Silithus in the far corner. Also these drop from Stone Guardians in Un’Goro but those are harder to kill because they are elites.

Essence of Fire
-Elementals in Un’Goro crater, Fire Plume ridge. I’m not sure but I bet this is one of the best places to farm for this.

Essence of Undeath
-I’m not too sure about these but have heard they have a high drop rate in Scholo and Strat.

Essence of Water
-Elementals in Felwood, Iron Tree woods. These have a high drop rate I believe and there is normally somebody farming them but they have a good respawn rate so no waiting.

Felcloth
-These drops from demons in Felwood and Azshara, also from demons in Dire Maul. Current price on my server is anywhere between 1.5 gold and 3 gold a piece. These mobs also have a very high drop rate of runecloth and are camped by gold farmers or used to be I believe.

Ghost mushrooms
-These are used in making a dye which is used in crafting. These are found in Feralas, Maraudon, Hinterlands and also drop of Tar Lords in Un’Goro.

Guardian Stones
-Drop from the elite guardians wandering around Un’goro. Though they are 61 Elites, they are extremely slow and soloable by most 60s. Stones are used in Cloak of Warding and sell for 3.5-5 gold a piece

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This guide is very helpful if you have ever wondered how people get to play World of Warcraft on a private server. Doing this will can also let you play as a GM if you know the person hosting the private server. I just found this on the internet and I have not tried it. Also, I am not responsible for the information contained in this guide and use at your own risk. With that said…here is the guide!

Have you ever wondered how you could solo MC or BWL? How about have a godly character that nothing can defeat? So… Now that I’ve caught your attention, I will explain how to connect to one of many WoW private servers!

1. Rename your World of Warcraft folder to anything else, for example wowow, something you won’t forget is your World of Warcraft folder. For Windows users you’ll find the folder “World of Warcraft” in C:\Program Files.

2. Install the World of Warcraft (again). The installer will ask you where you want to place World of Warcraft. The default is installed into C:\Program Files\World of Warcraft, but instead rename it to C:\Program Files\PrivateServerWoW (or anything else). Also, don’t have it send an icon to the desktop.

3. Once you’ve installed World of Warcraft, DO NOT connect to the server!!! If you do this, WoW will update your game version to 1.9.0, and we don’t want this! Instead, download the 1.8.0 full patch. you can download it here: FileFront

4. Run the 1.8.0 installation files and have it be installed to the Wow Private Server folder. (If it doesn’t let you choose where to install it, it will automatically install in your private server folder).

5. This part is semi-optional. Just depends on if you want to have the Ahn-Qiraj stuff available in the Private Server. If you want to connect to a 1.9.0 hack server, you can download the 1.9.0 EMU patch (this is NOT the same as Blizzard’s and using Blizzard’s 1.9.0 will result in not being able to connect to the private server.) You can download the 1.9.0 emu patch HERE. Install the patch into your Private WoW server folder.

6. If you installed the 1.9.0 emu hack, go to your WoW private server folder and then inside the folder go to DATA, then to DBFilesClient. in the DBFilesClient folder DELETE the item “Spell.dbc.” If you don’t delete this, WoW will NOT work. However if you didn’t install the 1.9.0 emu hack, you won’t have to delete anything.

7. Now on to finding a private server to connect to. I find most of my servers at serverlist.php but you can find them elsewhere by doing a search. There, you’ll find a list of private servers. If you want to play on a server with high XP rates and gold/item rates, choose a funserver (under the XP rate column). Click on the server’s name to go to the info page. You can only play on servers that have 1.8.0, 1.8.1, 1.8.2, or 1.9.0 hack (which is really almost all servers).

8. To play on the server, you must make an account. Now click on the Account Signup page to register for that particular server. Most register sites will look like a login screen. Just type your desired username and password to sign up!

9. Once you’re signed up for that particular server, you’ll need to find the server’s address. Go back to the server’s info page, and you’ll find the server’s address In the row labeled “Server Address” (duh ).

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