2009-10-11

Stoutbeard then pulls a Gnome Warlock out of his back pocket, who then summons a Gnome Mage, who then summons water - Stoutbeard then whirlwinds both of the Gnomes, pulls a Barrel of Ale out of his other back pocket, and then tiffany uses his Brightbrew Charm to summon a Barmaid, who he waves at twice, getting two full tankards of Ale, one of which he promptly quaffs and offers to his opponent to use as a drinking vessel. With the Barmaid refilling their tankards out of the barrel as necessary, Stoutbeard promptly drinks Krik’thir under the table, and then orders his Barmaid to bash the unconscious Krik’thir to death with an empty tankard while he finishes emptying out the Barrel of Ale.

The remaining minions,wow gold, sensing something wrong, attack, but without their master, they quickly fall to Stoutbeard’s Whirlwinds. Stoutbeard, his Priests, and the wow gold Barmaid then enjoy another few tankards of Ale, courtesy of the barmaid, before adjourning to the nearest pub. All is well.

If it’s Command Kolurg, on the other hand, he charges ahead of his Priests,ugg, leaving them to be surrounded and eaten by Krik’thir’s minions, and then is promptly Curse of Fatigued, surrounded and eaten alive. The End.

On the balance, though, I have to give this to the Commanders,cheap wow gold, if only because I’m assuming the rules of the contest allow for me to pick which one of the commanders will be there to fight Krik’thir. Go, Dwarves!

My guess is that either commander cheap wow gold will come upon Krik’thir and his three groups of friends and be focused on the big ugly one. Pride and overconfidence will overwhelm the Commander, and he’ll charge with his healers directly at Krik’thir. Quickly this fight turns into a 10 v. 3 arena match, and unfortunately for the Commander, Krik’thir’s team of 10 has a lot more CC and burst potential. The Commander quickly finds himself without heals and the Gatewatcher soon claims another victory.

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Inscription is the latest profession added into World of Warcraft, via Patch 3.0.2. It allows players to create glyphs so that everyone can add them into their character’s slots, effectively increasing some of their abilities or modifying them in certain ways. There are two types of glyphs an inscriber can make, minor and major.

Minor glyphs allow for simple palette-swaps of certain effects, such as different polymorph, or reducing mana cost of certain cheap wow gold spells, and so on. Major glyphs, on the other hand, allow for great changes to one’s abilities, from changing direct spells into HoTs or DoTs, to adding completely new effects to several existing skills.

Inscribers will be able to convert herbs they find into pigments, which will in turn be made into ink, ready to make glyphs and scrolls. Not only will an inscriber be able to give players Glyphs to use on themselves, but they will also be able to create special parchments to sell to enchanters so that they may enchant them, and put them up on the Auction House as if it were a stand-alone item!

As if that weren’t enough, you can also create the ever-elusive scrolls and Darkmoon cards that are so sought-out lategame, as well as novelty items such as scrolls that allow people to rename their pets, if they’re a Hunter!

Inscription is a primary profession, meaning it will count toward your two primary profession limit.

Be sure to check out our Profession Forums should you require any additional help with Inscriptions! Our community is always looking to help anyone with any questions they should have.

Getting Started
Lvl Req.
Proficiency
Skill Levels
5

Apprentice

1 - 75
10

Journeyman

50-150
20

Expert

125-225
35

Artisan

200-300
50

Master

300-375
65

Grand Master

375-450

To begin, seek out an <Inscription Trainer> who can teach you Apprentice Inscription. These trainers are located in every major city, like Stormwind and the Undercity. If you need help finding an Inscription trainer, simply speak with any guard in a main city who will flag your map with the location of an Inscription trainer.

There are several ranks to the Inscription profession. You must get to a certain skill level along with your character level before you can advance to the next rank. Opening new ranks allows you to increase your skill more. To advance to a new rank, simply revisit an Inscription Trainer in any major city or an Inscription Trainer in Outland for the Master Rank. Below is a table of the ranks and when you can advance:

In Wrath of the Lich King, you are able to train up to Grand Master, and you will be able to do so typically at the first settlement you arrive at in Northrend, as well as in Dalaran if you’re able to be there later on.

Choosing a Second Profession

Inscription only goes along well with one other primary profession: Herbalism. Herbalism allows you to gather herbs which can then be milled to make pigments. You are not required to take Herbalism along with Inscriptions, however, buying the herbs from the auction house to level up and mill new pigments is still an acceptable substitute if you have the money for it.

If you have the money to blow, buying wow gold herbs in stacks is also a viable option and not nearly as painful as say, leveling Enchanting, Tailoring or Blacksmithing.

Who Inscription is Best For

Inscription is a GREAT new alternative for those new players or people who want to have the latest and greatest edge over others. Not only will you be able to create items every single class in the game will want, you will get, as a perk, an extra Glyph for your character once you reach Northrend! Currently, it is optimal in the hands of Caster-types, though, since you will be given the ability to make Off-hands and Melee classes can’t wield them.

Upon reaching Northrend, you will need to activate your Inscriber-only Glyph, which should be in your spellbook. Some will require materials, some will not. It will give you unique abilities not found on any other Glyphs! Cool, huh?

As a Bonus, high-level inscribers also get the ability to inscribe their shoulderpads with Inscriber-only enchants. These are the usual attack power, dodge rating,cheap wow gold, spell power types and will only be available to Inscribers.

Finally, Inscribers are able to make several Off-hands to use for themselves and others - while Melee classes won’t really need them, Spellcasters sure can benefit from them!

Inscription - Scribing to help others

Inscription is really use to use and works like many other professions - once you’ve gone to a Trainer and learned the skill, open your spellbook. You will see the Inscription Skill along with the available Glyphs and Items you may currently create.

To create new Glyphs, you will need to find the materials necessary. As mentioned before, you will need Ink and Parchment in order to start making your glyphs and cards. First, buy the Virtuoso Inking Set from the Vendor. Next up, ink! How do we get ink? simple, by getting Pigments!

Low-level pigments may be obtained by milling Herbs. Herbs found in the lower-level areas will all yield 2-5 pigments once milled, however, you will need atleast 5 herbs in order to use your Milling ability. What differentiates Inscription from others such as Jewelcrafting is simple - unlike Prospecting that may throw out random gems,buy wow gold, Milling will always give you the required Pigment for the level, no matter which herb you mill if it’s in the level range. Sometimes, you may also get secondary pigments,cheap wow gold, that are used in more uncommon inks.

Once you have your pigments in-hand, you will need to transform them into Ink. This will take either 1 or 2 of your pigments per piece of ink, so make sure to check the requirements carefully.

Finally, buy some parchments (check your requirements) and start creating Glyphs and Scrolls!

Make sure to check back later for a fuller description on how to level inscription thoroughly, including which types of herbs give which types of pigments, and what you will need to get your inscription to the max level!

That’s basically how Inscription works.  

Research

There are 2 known types of Research regarding Inscriptions, and may be used once every 20 hours once they’re trained:

- Minor Glyph Research: Requires 2 Light Parchments and Moonglow Ink. You will always discover a new Minor Glyph, unless you wow gold know all 61 Minor Glyphs that can be discovered, and you will gain low-level items such as Vellum (for enchanters) and scrolls when you do so

- Northrend Inscription Research: Requires 3 Inks of the Sea, 5 Resilient Parchments, and Snowfall Ink. You will probably learn a Major Inscription or an Inscriber-only Major Inscription, and gain high-level scrolls and vellum every time you use it.
 

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What is a Hunter? If you were not familiar with the World of Warcraft Hunter you might visualize some guy tracking down animals and speaking with an Australian accent. However, the WoW Hunter is actually an expert tracker capable setting traps and using bows and guns in battle. But one of the biggest benefits to being a Hunter is their ability to tame beasts and make them their pets. Hunters are great utility players in a group and can offer many benefits such as crowd control, tracking, and a nice boost in damage output. Their pets can serve as off-tanks to prevent adds from overwhelming a group, making them a valued class for any team.
 
Flavor

The Hunter is best used as a ranged fighter. They are most effective from a distance where they can safely utilize their ranged attacks and Hunter’s Mark to aid in dealing damage and enhancing the ranged attacks of allies. The Hunter can also serve as the group’s tracker. With their tracking abilities they can locate nearby buy wow gold enemies and help detect any stealth foes before they can sneak up on their allies. Then by using their Hunter’s Mark,wow gold, they can expose any hidden enemies for their allies to see.

Hunters can also aid a group with crowd control abilities. They have a number of skills that can hinder an enemy’s movement speed or freeze them in place for a few seconds, temporarily removing them from the battle. A Hunter’s pet can also be used to assist in crowd control by becoming an off-tank to deal with any extra enemies. Through certain talents and skills the Hunter can help out his group by enhancing the group’s damage output, making them a useful ally in many situations.


Hunter Strengths

  • High damage ranged attacks.
  • Ability to slow enemy movement speed.
  • Feign Death ability.
  • Pets can provide a nice distraction or deal high damage of their own.

Hunter Weaknesses

  • Not naturally adept at close quarter combat.
  • Cannot take much damage.

While you can spec your talents to build up your melee skills with the Survivability School, it’s really a waste of good talent points. Even if you spec for full melee you will find that the Hunter doesn’t take a beating well and getting up close and personal with a class like the warrior is just plain suicide. Going this route is kind of like watching a Paris Hilton home movie, it might last a while but eventually it’s going to end with you going down. See what I did there?

That being said, Hunters are not totally weak in melee and with certain talent builds you can make your Hunter more adept at surviving a melee encounter without surrendering the benefits of your ranged combat talents. This by no means makes the Hunter the guy you want in the enemy’s face, but it can improve your chances of coming out of a close encounter alive.

Defining Abilities

As a Hunter, ranged tiffany combat is your greatest asset and melee should be carried out as a last resort or when the main tank goes down and you’re the next best thing. In the early levels the Hunter can wear leather armors, but as you progress in the game you will eventually earn the ability to wear mail armors at level 40. This will increase your ability to take a beating and aid in your survivability. At higher levels the Hunter gains access to skills that can enhance her own attack power greatly such as Aspect of the Dragonhawk and skills like Aspect of the Wild that can assist a group by enhancing their Nature Resistances.

Pets

Blizzard went all out to ensure that the hunter has a variety of pets to choose from. There are many different variations ranging from tanks to damage dealers and a large number of different creatures that can serve each role.&nbsp,cheap wow gold; As you level up you can even train talents that will enable you to tame exotic pets, providing you with an even larger pool of pets to choose from. Your pets also gain a talent tree that will allow you to customize them even further. So when it comes to the pets, you will have no shortage of options. All you need to do is tame the one you want and train it like you want it.

A Hunter’s pet is key to solo survivability. If you like going it alone, the pet is a needed commodity. They can distract your enemies and enable you to deal damage with your ranged attacks without having the enemy jump right in your face and force you into melee combat.

The PvP Hunter

If you play WoW long enough you will inevitably find yourself in a Player vs Player (PvP) situation. If this happens there are a few things you can do to ensure that your Hunter doesn’t become a rich fertilizer for the landscape. Always make sure you stick with your group, if you have one. If you don’t have a group and it’s an open PvP event, make sure to move with the crowd. Soloing can be fun but doing so in a PvP field can get you killed pretty quickly. Always make use of your ability to track both humanoid and invisible characters as wow gold those Rogues will sneak up on you and jam a dagger in your back in a second. Lastly, always make sure you use your pet and movement speed debuff skills to aid in dealing ranged damage. This works best if your group is engaging the enemy and you stand back and blast away from the distance. Just be ready to use your traps if one breaks off and makes a dash at you.

In PvP the Hunter can stand his own, but you need to play it smart. Melee classes and high damage dealers can be a problem for you so bring potions,buy wow gold, bandages, and be prepared to retreat or use crowd control if need be.

Who will like the Hunter?

If you enjoy controlling pets and attacking from a distance the Hunter is the class for you. MMOG veterans that are familiar with classes like the Ranger or EverQuest’s Beastmaster and Mage will find it an enjoyable class. For all intents and purposes the Hunter is a ranged fighter with a pet.  If you’re looking for a strong melee class, the Hunter is not what you need.
 

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The Vault of Archavon was essentially every Level 80 player’s weekly lottery and near guaranteed shot at Emblems. It was the most buy wow gold&nbsp,ugg;compelling reason to capture Wintergrasp as the raid was only available to the faction in control of the zone. Enter Emalon the Storm Watcher, a new raid boss with Patch 3.1 who drops Ulduar and Season 6 loot. Emalon’s difficulty is ramped up considerably from Archavon and — if initial forays are any indication — hard enough to give seasoned raiders like our own Matt Low an aneurysm.

Unlike his meek neighbor Archavon, Emalon actually requires a bit of strategy and situational awareness. He also comes with four bodyguards, the Tempest Minions, who are integral to the fight. As can probably be inferred from his name and his crew, Emalon the Storm Watcher’s primary source of damage is lightning, or Nature damage. It won’t be necessary to stack resistance, just an understanding of the fight, his abilities, and knowing what to do and avoid. You can visit Emalon by turning into a corridor on the right just before heading into Archavon.
Emalon abilities
Chain Lightning - Sort of like a Bizarro version of the Shaman spell of the same name, the first target will take no damage while targets after the third jump can be one-shot. Think of a boss version of the Lightning Constructs in the Halls of Stone.
Lightning Nova - Emalon borrows another ability, this time from Loken in the Halls of Lightning. Emalon’s version has a five-second cast time, which should be enough time for melee to run the hell away. It has a 20 yard range and should be relatively easy to evade.

Tempest Minion abilities
Overcharged - Emalon chooses one Tempest Minion to Overcharge,cheap wow gold, which heals that minion to full health. It’s a buff that increases its damage dealt by 20% as well as enlarging it. This buff will stack periodically at about 2 second intervals and once it reaches 10 stacks, the Tempest Minion will overload and explode, dealing ridiculous damage in an extremely wide radius that will wipe the raid.
Lightning Nova - In Heroic version, Tempest Minions will also cast a version of Lightning Nova that’s weaker than Emalon’s but stronger than Loken’s. They cast this every 20 seconds.

What to do
The general idea is to get some generous spacing amongst the raid to minimize Chain Lightning damage. Ranged DPS work  tiffany jewelry really well for this fight because they can generally avoid Lightning Novas and switch to an Overcharged Tempest Minion without having to reposition themselves. Melee DPS will have to work a little harder as they keep DPSing Emalon, avoiding the novas, and moving to an Overcharged minion throughout the fight.

There are only two phases to this fight and there is no enrage timer. One tank is required for Emalon and another for the adds, of which there will constantly be four. Whenever a Tempest Minion is killed, Emalon will spawn another one at his location, which means the off-tank should be ready to taunt it to prevent it going after other raid members. Because the off-tank is constantly on the adds, she is generally the one able to spot the Overcharged Tempest Minion the earliest and should be the one to mark it. All DPS should switch (use an /assist macro if you need to) to the minion and kill it before it wipes the raid, which puts low-DPS raids at an extreme disadvantage.

It’s essentially shuttling between these two phases and getting into the rhythm of things. If all players — particularly melee DPS — manage to stay alive every Lightning Nova cast, and the raid downs Tempest Minions in a timely fashion, Emalon should be a manageable fight.

The loot
Normal mode Emalon drops two pieces of loot and Emblems of Valor. He can drop the hands, legs, or chest pieces of Tier 8 (which drop in 10-man Ulduar) and Deadly Gladiator non-set pieces such as the cloak, boots, bracers, rings, and amulets. This gives Emalon a considerably more complex loot table than Archavon. In Heroic buy wow gold mode,cheap wow gold, he drops four items which can be the hands, legs, or chest pieces of Tier 8.5 (from 25-man Ulduar) or an assortment of Furious Gladiator items, and a pair of Emblems of Conquest. Emalon can drop legs and gloves from the Arena Season 6 sets, as well as any of the non-set pieces making the 25-man loot table even more expansive than the Normal mode. Fortunately, PvP non-set items are not class-specific, which should give players a better chance at winning something.

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Enchanting is one of the primary professions in World of Warcraft. Anyone who takes up the trade of Enchanting become an Enchanter which means they have the ability to enchant (add stats and effects to) items and the ability to disenchant (destroy items to turn their magical properties into items that can be reused in Enchanting) items. These tiffany jewelry two abilities work side by side. An Enchanter can take a magical item and then disenchant it to collect the magical properties in the form of a dust or essence. Then they can take the dust, essence, etc. and use it to create additional magical properties on existing items.

It may seem confusing at first but that’s why we have this guide! With a little bit of reading you’ll see Enchanting as one of the easiest trades out there. Not only that, but Enchanting is very profitable even at lower levels. There is always a demand to have items enchanted as it makes them much more desirable. Disenchanting and selling the items gained through destroying an item is also very profitable as a lot of high level recipes require massive amounts of materials.

Enchanting is a primary profession which means that it counts towards the two profession limit. You can unlearn Enchanting at any time; however doing so will reset your skill at zero and you will unlearn any recipes you may have found along the way. It’s inadvisable to do so once you begin collecting the rarer recipes.

Be sure to take a look at our Profession Forums should you have any questions related to Enchanting! Our friendly and mature community is always looking to help anyone who may have a question. You can even email us if you have a question about this guide or Enchanting itself!

For Experienced Enchanters: Below is the basic information on Enchanting. To continue on the more detailed part of this guide click here.

Getting Started

 

Lvl Req. Proficiency Skill Levels
5

Apprentice

1 - 75
10

Journeyman

50-150
20

Expert

125-225
35

Artisan

200-300
50

Master

300-375

To begin, seek out an <Enchanting Trainer> who can teach you Apprentice Enchanting. These trainers are located in every major city, like Stormwind and Silvermoon. If you need help finding an Alchemy trainer just speak to any guard in a main city. Choose “Profession Trainer” then “Enchanting” and they will mark your map with the location of a Enchanting trainer. It’ll be a neat little flag you can follow.

There are several ranks to the Enchanting profession. You must get a certain skill level along with your character level before you can advance to the next rank. Opening new ranks allows you to increase your skill and learn newer and more powerful wow gold recipes. To advance to a new rank, simply visit the appropriate Enchanting Trainer. The following are the locations of the various enchanting trainers along with the various skill ranks and require levels.

Rank Alliance Horde

Apprentice

  • Lalina Summermoon, Craftsman’s Terrace Darnassus
  • Thornys Pillarstone, Great Forge, Ironforge
  • Betty Quin, Mage Quarter , Stormwind
  • Alanna Raveneye, Oracle Glade, Teldrassil
  • Kudrii, The Crystal Hall, the Exodar
  • Dolothos, Court of the Sun, Silvermoon
  • Enchanter Salias, The Seer’s Library, Shattrath City
  • Jhag, The Drag, Orgrimmar
  • Mot Dawnstrider, Middle rise, Thunderbluff
  • Malcomb Wynn, Apothecarium, Undercity
  • Vance Undergloom, Brill, Tirisfall Glades
  • Magistrix Eredania, Saltheril’s Haven, Eversong Woods
  • Dolothos, Court of the Sun, Silvermoon
  • Enchanter Salias, The Seer’s Library, Shattrath City

Journeyman

  • Taladan, Craftsman’s Terrace, Darnassus
  • Xylinnia Starshine, Feathermoon Stronghold,cheap wow gold, Feralas
  • Gimble Thistlefuzz, Great Forge, Ironforge
  • Lucan Cordrell, Mage Quarter, Stormwind
  • Nahogg, The Cyrstal Hall, the Exodar
  • Sedana,buy wow gold, Court of the Sun, Silvermoon
  • Godan, The Drag, Orgrimmar
  • Teg Dawnstrider, Middle rise, Thunder Bluff
  • Lavinia Crowe, Apothecarium,buy wow gold, Undercity
  • Sedana, Court of the Sun, Silvermoon
Expert
  • Kitta Firewind, Tower of Azora, Elwynn Forest
  • Enchanter Aeldron, The Seer’s Library, Shattrath City
  • Hgarth, top of east slope in Sun Rock Retreat, Stonetalon Mountains
  • Enchanter Aeldron, The Seer’s Library, Shattrath City
Artsian
  • Annora, Uldaman Instance, Badlands
  • Enchantress Volali, The Seer’s Library, Shattrath City
Master
  • Johan Barnes, Honor Hold, Hellfire Peninsula (Alliance
  • Felannia, Thrallmar, Hellfire Peninsula (Horde)
  • High Enchanter Bardolan, The Seer’s Library, Shattrath City
  • Asarnan, The Stormspire, Netherstorm

Quick Skill "Power Leveling" Guide

Find out all the best enchants to use to skill up as fast and cheaply as possible here: Enchanting Leveling Guide

Choosing a Second Profession

Enchanting goes well with a few professions. Enchanting doesn’t rely on a gathering profession for materials, so any kind of gathering profession (Mining, Skinning, Herbalism) or Tailoring are perfect companions for Enchanting. There tiffany is one thing to note and that is a lot of people see Talioring as the “perfect” companion as you can make greens then disenchant them. This is true in some situations but not all.

For instance, you can sometimes loose a lot of money this way. You could sell the cloth used to make the green items and buy more green items on the auction house then the cloth could have made. Then disenchant those and sell the materials created to make a lot of your expense back. Although there are times on the market when green items are worth more then cloth, so it’s extremely variable. I always suggest if you go Tailoring, do it for the level seventy bind-on-pickup armor sets. That or the ability to make your own spell thread to constantly change.

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2009-10-10

The fair comes with many fun and exciting options. You can exchange items for tickets which you can buy thigns with. You can use a massive cannon which fires you into the air a long way. You can buy extremely potent ale very cheaply. And last but not least you can give in Decks of cards scattered across Azeroth, to combine into an epic trinket.

The Epic Neck:

A good gear could mean Victory or Death when you fight someone or something (PvP, PvE, Grind, Instances).

For a “little” favor or whit a little work you can have an Epic Trinket!
The “Male” classes could profit mostly (DD Warrior, DD Paladin, Rogues or Hunters too) from the First one:

Amulet of the Darkmoon:
+10 Strength
+19 Agility
+10 Stamina

The second is Caster based (Maga, Priest, Paladins…)

Orb of the Darkmoon:
+11 Stamina
+8 Spirit
Equip: Increases damage and healing done by magical spells and effects by up to 22.

I counted a little, and it comet out, That it can be “gathered” from 1 Gold 20 Silver – To ~190 Gold PLUS

“How To”

When Darkmoon Fiery event is active, you can complete Q-ts to obtain tickets. And that is what we need. The Q-ts are repeatable, and that’s our luck! The “cheapest” Q-t items what you can give down till you have the 1200 ticket is Thorium Widget! Is an Engineering “component”.

1200 tickets = Epic Neck (one from above)
The Q-ts are Profession based, but this can be tricked out!
You will need a “Schematic: Thorium Widget” (Limited supply: 1G 20S by Vendors, 3G-10G+ at AH) If he knows it, even better for us

First: You need to find someone who has Engineering around lvl 260 (needed to create Thorium Widget-s) and tell him that you “pay” his Engineering skill to 300 if he helps you.

Now the numbers and the Countings
By the turn ins, you could count so:
6 Thorium Widget = 20 Darkmoon Fiery Ticket
1200 Ticket needed -> 1200:20 = 60 (turn ins total)
60*6 = 360 Thorium Widgets needed

Take 3 Thorium Bars + 1 Runecloth to create a Widget
So we need:
3 Thorium Bars * 360 Widgets = 1080 Thorium Bars (54 Stack)
1 Runecloth * 360 Widgets = 360 Runecloth (18 Stack)

You can farm Runecloths at “Trys Hand” from humanoids, or from Stratholme, Solomance, etc. Or You can by everything from AH 1 Gold - 2 Gold / stack (at 1,5 gold -> 18stack*1,5= 27 Gold)

162 Gold
+27 Gold
1,2 Gold
——–
190,2 Gold

The Engineer makes the Widget (He levels up to 300 by the first 60-70), You turn in the Widgets, get the tickets and then “buy” your Neck. Everyone is Happy (I choused this one)

OR The other way:
You can turn in: Rugged Armor Kit
5 Rugged leather per Kit -> 8 Rugged Kit per turn in -> 40 Rugged Leather per turn in
1200 tickets - 60 turn ins => 40 * 60 = 2400 Rugged Leather needed to this.
480 Rugged Armor Kit needed in the end

You can farm it in Felwood, or in Winterspring (Guides to this you will find here somewhere ) Or Buy the Rugged leather in AH 1G-3G / stack (120 stack needed=> 120G-360G AND you need someone who can make it)

Or Buy the Rugged Armor Kits in AH 0,7G-2G+ (you will need 480! -> 336G-960G+ -> And when you BO all the Armor kit the price will go UP)

Ok here goes the one with dense stone:

SO you need 1200 tickets which = 60 x 20 hand ins AS the hand ins for Dense Stone are Grinding Stone you need 8 grinding stone for each hand in. Each Dense Grinding Stone requires 4 Dense Stone. Therefore = 4×8 for each hand in which equals 32 stone for 20 tickets So overall it equals for needed stone 60 x 32 This equals to 1920 Dense Stone

On my server Dense Stone is 2g but I’m sure it was a lot less when i bought all mine around 1g to 1g 50s. But I didn’t buy from AH as that is more expensive. But I’m using AH price which is around 2g.

So to find out the price you do 1920 divided by 20 then x 2
This equals to 192g.

But this is AH price and I bought it from people who had a large supply and couldn’t sell them. SO try to find people who have a large amount of it as then you may get it for a cheaper price. Also try to be nice to people as that helps.

Also another good way to do this is to farm thorium and mithril as these nodes drop this stone. ALso you can use the thorium for the above ones or sell it to buy more.

BUt price variues on each server and i would advice trying to buy for around 1g 50s to 1g 80s. This makes the price around 175g.

Notes:

- The Tickets are Soulbound when you get them, so turn it in only whit your main Char. The widgets and the Armor kits are free to trade / mail.

- When you turn in the tickets by every turn, you gain +100 Repu, so at the end you will gain 5400 Reputation! (Whit the Widget Turn ins, but I don’t know the Rugged armor patches Repu per turnin)

- You will need a “store” character for all that stuff, if you don’t have one or to already, but his Bank must be Empty.

- CT or other “Mass Mail” mods are strongly recommended, to these massive item movements.

To the next part which is on the cards

The Card Decks:

Across the world, there are scared decks of cards. When given in these each give an epic trinket in return. THis is the stats of them:

There are four sets of card decks which can be turned in for trinket rewards. To collect a set you must find all eight cards for the deck. The aces are dropped only by certain elite bosses, and the remaining cards are blue (rare) drops off of Level 45-60 Undead and Humanoid mobs.

* Darkmoon Card: Heroism
Equip: Sometimes heals bearer of 120 to 180 damage when attacking an enemy.

o Ace of Warlords - King Gordok (Dire Maul)
o 2-8 of Warlords - Lvl 45-60 Undead & Humanoids

* Darkmoon Card: Maelstrom
Equip: Chance to strike your melee target with lightning for 200 to 300 Nature damage.

o Ace of Elementals - Hydrospawn, Lord Incendius, The Windreaver, Avalanchion (elite elementals)
o 2-8 of Elementals - Lvl 45-60 Undead & Humanoids

* Darkmoon Card: Twisting Nether
Equip: Gives the wearer a 10% chance of being able to resurrect with 20 health and mana.

o Ace of Portals - Darkmaster Gandling (Scholomance)
o 2-8 of Portals - Lvl 45-60 Undead & Humanoids

* Darkmoon Card: Blue Dragon
Equip: 2% chance on successful spellcast to allow 100% of your Mana regeneration to continue while casting for 15 sec.

o Ace of Beasts - The Beast (Upper Blackrock Spire)
o 2-8 of Beasts - Lvl 45-60 Undead & Humanoids

As you can see these cards can drop of many different types of mobs. It is just the aces which are hard to find. How ever the ace of elementals can be farmed by any level 60, its better with 2 as you can easily avoid the mobs. I did it as hunter with druid but i didnt even use feign death once. Each of these trinekts is extremely good and i am currently trying to find the caster ones. Unluckily they are also the rarest of them all so im finding it hard.

Tank Games:

This is the bit i like, cos im a child inside…. Ok what it is, is a little control which youc an use which then creates a tank. In SW 4 of them can fight at once not sure in mulgore. THey can only attack each other and its very fun. They are basically little toy cars which you control. Each have a rocket and a speed boost but they also have special abilities. Some have motars and others flame throwers and shields. Overall its a very nice little feature which i rather enjoy. Make a competion with your guild who ever wins gets a few gold or something.

Big Cannon

THis is situated to the east in Elywn forest and im not sure in the Mulgore one. How ever what each of them is send you flying with attached wings. Each shot makes you go the same way, each one over a pool of water with a target. You are meant to get in this by getting rid of your wings. You do this by right clicking them. See its not all for the high levels.

In mulgore if you do not do this you will die when you hit a tent. Not very nice, nice big repair bills for me. In elywn you manage to hit a tree if you dont take them of so no damage which is kinda wierd. Face first into a tree and no damage. hmmmm ^^

Jubling!

Basically this is a fat little toad which you can require. You have to be high level to obtain it. All you do is throw 1 Dark Iron Ale mugs, another is needed for later, near Morja and her JubJub will appear. These ales come from BRD but they are tradeable to get a unique pet. They come from the bar area and it normally starts a fight if you steal them. I am not sure if youc an buy them but clear the placee then take is a better idea. How ever, in the end Morja has a question mark over her ehad and talk to her and she will ask for another. Give to to her and she givers you a jubjub egg. This takes a week to hatch and then you can a truely rare and unique pet…

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