2009-07-15

Lower City is located on the underside of Shattrath in Terokkar Forest. Populated by the refugees from the many wars that have wracked Outland, it is home to a diverse array of beings who owe allegiance to no group. Adventurers can gain reputation by doing quests located in Lower City itself, as well as aiding citizens of Lower City in other places, such as the Refugee Caravan in the Bone Wastes.

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War is brewing in the distant lands of Silithus. All over the world, men and women are gearing up for one final push into the heart of the Qiraji empire to end the threat which has been lying in wait, barely contained behind the barrier erected by the Night Elven druids and the mighty dragon Anachronos during the climactic battle at the end of the War of the Shifting Sands. Ever since that fateful day, the members of the Cenarion Circle have kept a close watch on the wastes from their base at Cenarion Hold at the center of northern Silithus. There, the Night Elven and Tauren disciples of the magnificent demigod Cenarius have been waiting for the time when a hero would step forward to unleash the might of all the mortal races against the sinister Qiraji and their innumerable legions of Silithid minions. But the druids have not been idle during their long watch; they have crafted formidable weapons, armors and enchanted ornaments to assist all those who will brave the terrors of Ahn’Qiraj. Adventurers who have proven their worth in battle against the Qiraji forces beyond the Scarab Wall will be granted access to the ancient order’s arsenal.
At last, the long watch has ended - the hero has risen, to mend that which was broken, to unite those who were divided. But the true test is yet to come. When the gates of Ahn’Qiraj open, will the mortal races stand united once again and face the onrushing terror. or will they fade silently into the darkness that has risen once again in the distant lands of Silithus?

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Some say that it is always darkest just before the dawn. Whenever darkness falls, the light of hope will drive away the shadows; wherever the forces of evil work in secret, the brave men and women of the Argent Dawn will be there to thwart their dark designs. The Argent Dawn is an organization that makes no distinction between Alliance or Horde, but instead tries to unite the people of Azeroth in the fight against evil. Though the agents of the Argent Dawn are always wary of the sinister and the wicked in all their various disguises, they have recently focused their efforts on a region of Azeroth where evil has run unchecked for a long time: the Plaguelands of Lordaeron. Detachments of the Argent Dawn are guarding the entrances to the Plaguelands at the Bulwark between the Tirisfal Glades and the Western Plaguelands, and at Chillwind Point, a narrow pass leading south from the Western Plaguelands to the Alterac Mountains. They have also gained a foothold deep in the Eastern Plaguelands at the Light’s Hope Chapel, east of Corin’s Crossing.
The Argent Dawn is always looking for more fighters to join their cause, and the numbers of those wearing the Argent Dawn Commission, the organization’s insignia, are growing each day. Adventurers seeking to aid the Argent Dawn by rooting out the Scourge’s corruption in the Plaguelands and taking on the Lich King’s powerful servants in the Scholomance and Stratholme will be well rewarded; the organization has many powerful enchanters among their ranks who craft special enhancements that provide the wearer with added protection against all forms of magic attacks. The Argent Dawn also offers those who have proven their dedication to their cause insight into their craftsmen’s designs, enabling these adventurers to craft the armors the Argent Dawn created in their ongoing campaign against evil.

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Long ago, before the First War, the warlock Gul’dan exiled a clan of orcs called the Frostwolves to a hidden valley deep in the heart of the Alterac Mountains. It is here in the valley’s southern reaches that the Frostwolves eked out a living until the coming of Thrall.
After Thrall’s triumphant uniting of the clans, the Frostwolves, now led by the Orc Shaman Drek’Thar, chose to remain in the valley they had for so long called their home. In recent times, however, the relative peace of the Frostwolves has been challenged by the arrival of the Dwarven Stormpike Expedition.
The Stormpikes have set up residence in the valley to search for natural resources and ancient relics. Despite their intentions, the Dwarven presence has sparked heated conflict with the Frostwolf Orcs to the south, who have vowed to drive the interlopers from their lands.

Style: Destroy the enemy towers on your path to defeating the enemy NPC general
Location: Eastern Kingdoms (Alterac/Hillsbrad Foothills)
Limits: Level 51-70 players (level range breakup: 51-60, 61-70)
Maximum players per team: 40 Horde/40 Alliance
Minimum players per team: 20 Horde/20 Alliance
Win Conditions: Kill the enemy’s General

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